Directional mask question

Hello to all
I’m trying to apply a texture on my object projected from above dymanicaly. I know, i can use PixelNormalWS node with some adjustments, i’ve did it for my Diffuse texture, but it says it can’t be used for normal maps. So what is the alternative? I need to create from top to bottom falloff what is always applied vertically

something like this

Thanx

It works okay with normal map if I recall correctly, what exactly is off?

If you are using PixelNormalWS it takes into account any normal map that you pin up to the material. It’s PIXEL normal.

If however you want to get the up direction from a World Normal you can use Distance on the Blue channel, tweak it, multiply it, clamp it and done. Try that thing out.

I’ve put PixelNormal as alpha of interpolation between 2 textures. So my second texture is always projected from above and it makes appear the texture only in certain places. I want to do the same to the normal map of the second texture, interpolate between clean and blended normal map and mask it as my diffuse texture

you can use vertex normal instead

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Thank you, thank you, thank you!!! It works exactly I want!!

So here is the solution

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