Unreal Engine Version: 5.3.2-29314046+++UE5+Release-5.3 Mac book pro M1 pro
So there is a castle and I have setup big walls to stop light bleeds through the walls. But when I go inside the interior is fully lit by the directional light. I tried blocking it with multiple layers of planes but the result is still the same.
i wanna add. lumen has a “voxel” resolution for light probes in various lods of detail. you need a certain thickness in meshes to block light traversing thru them. also slant angles do not help. a straight box is much preferred.