I am using a directional light with my sky sphere.
On desktop you can see light shines on the normal in the material:
On mobile, it does not:
When i enable cast shadow on the directional light, it enables a little bit of the lighting on mobile (you may need to zoom in to see, but it’s there)
Questions:
- Why does enabling cast shadows on the directional light, enable some of the lighting to appear in the normal in mobile?
- How do i get the light to look the same as in desktop? What options am i misunderstanding here?
I’ve been on this for about 15 hours now with not much progress.
Sources:
- Performance Guidelines for Mobile Devices: Performance Guidelines for Mobile Devices | Unreal Engine Documentation
- Lighting for Mobile Platforms: Lighting for Mobile Platforms | Unreal Engine Documentation