I’m trying to build a little test level for android.
I placed a directional light in the scene to have an uniform light, but when i play the level on my mobile phone, the directional light acts as a “radial light” with the center highly illuminated and the top borders without light, as you can see in the picture. Is there a way to obtain an uniform light in mobile levels? Can You help me?
What is that surface’s material like? And is it a spherical shape?
The surface’s material is a box. It’s not a spherical shape.
I notice that in the editor there is the same issue. Can you help me?
Hi Rawcode -
I would suggest using a skylight as an ambient light in your scene as opposed to the directional light. Unchecking Lower Hemisphere is black will allow a uniform omni light in all directions.