Hello! I have an Oculus Quest 2 project that has been giving me nothing but a black screen with three dots (although I can hear audio). When pressing play in the editor, the VR display pops up, hangs for a bit, then crashes with this error:
My assumption is that this is the cause of my issue, but I’ve looked all over for solutions to fix this to no avail. Any help would be greatly appreciated!
This is in Unreal Engine 4.25.4, and here is the log:
Log file open, 07/11/23 10:12:40
LogInit: Display: Running engine for game: PA_UE4
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.087273
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemOculus
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin Wwise
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogModuleManager: Warning: ModuleManager: Unable to load module ‘OnlineSubsystemSteam’ - 0 instances of that module name found.
LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: LoadSubsystemModule([Steam]) failed
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_Initialize6
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䥟楮楴污穩㙥
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_UpdateFoveation
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲啟摰瑡䙥癯慥楴湯
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_GetTiledMultiResDynamic
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䝟瑥楔敬䵤汵楴敒䑳湹浡捩
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_SetTiledMultiResDynamic
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲卟瑥楔敬䵤汵楴敒䑳湹浡捩
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_GetHandState2
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䝟瑥慈摮瑓瑡㉥
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_GetSkeleton2
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䝟瑥歓汥瑥湯2
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_GetSystemHmd3DofModeEnabled
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䝟瑥祓瑳浥浈㍤潄䵦摯䕥慮汢摥
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_SetClientColorDesc
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲卟瑥汃敩瑮潃潬䑲獥c癯灲䝟瑥浈䍤汯牯敄捳
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_GetHmdColorDesc
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䝟瑥浈䍤汯牯敄捳
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_PollEvent
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲偟汯䕬敶瑮
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_Media_EncodeMrcFrameWithPoseTime
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䵟摥慩䕟据摯䵥捲牆浡坥瑩偨獯呥浩e
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_Media_EncodeMrcFrameDualTexturesWithPoseTime
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䵟摥慩䕟据摯䵥捲牆浡䑥慵呬硥畴敲坳瑩偨獯呥浩e
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_Media_SetHeadsetControllerPose
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䵟摥慩卟瑥效摡敳䍴湯牴汯敬偲獯e
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_Media_EnumerateCameraAnchorHandles
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䵟摥慩䕟畮敭慲整慃敭慲湁档牯慈摮敬s癯灲䵟摥慩䝟瑥畃牲湥䍴浡牥䅡据潨䡲湡汤e癯灲䵟摥慩䝟瑥慃敭慲湁档牯慎敭
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_Media_GetCurrentCameraAnchorHandle
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䵟摥慩䝟瑥畃牲湥䍴浡牥䅡据潨䡲湡汤e癯灲䵟摥慩䝟瑥慃敭慲湁档牯慎敭
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_Media_GetCameraAnchorName
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䵟摥慩䝟瑥慃敭慲湁档牯慎敭
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_Media_GetCameraAnchorHandle
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䵟摥慩䝟瑥慃敭慲湁档牯慈摮敬
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_Media_GetCameraAnchorType
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䵟摥慩䝟瑥慃敭慲湁档牯祔数
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_Media_CreateCustomCameraAnchor
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䵟摥慩䍟敲瑡䍥獵潴䍭浡牥䅡据潨r
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_Media_DestroyCustomCameraAnchor
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䵟摥慩䑟獥牴祯畃瑳浯慃敭慲湁档牯
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_Media_GetCustomCameraAnchorPose
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䵟摥慩䝟瑥畃瑳浯慃敭慲湁档牯潐敳
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_Media_SetCustomCameraAnchorPose
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䵟摥慩卟瑥畃瑳浯慃敭慲湁档牯潐敳
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_Media_GetCameraMinMaxDistance
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䵟摥慩䝟瑥慃敭慲楍䵮硡楄瑳湡散
LogOculusPluginWrapper: Error: Unable to load entry point: ovrp_Media_SetCameraMinMaxDistance
LogOculusPluginWrapper: Error: OculusPlugin EntryPoint could not be loaded: 癯灲䵟摥慩卟瑥慃敭慲楍䵮硡楄瑳湡散
LogHMD: Failed InitializeOculusPluginWrapper
LogInit: Build: ++UE4+Partner-Oculus-4.25-CL-0
LogInit: Engine Version: 4.25.4-0+++UE4+Partner-Oculus-4.25
LogInit: Compatible Engine Version: 4.25.4-0+++UE4+Partner-Oculus-4.25
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core™ i7-6700K CPU @ 4.00GHz, GPU: NVIDIA GeForce GTX 1080
LogInit: Compiled (64-bit): Jun 16 2023 12:09:17
LogInit: Compiled with Visual C++: 19.16.27049.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Partner-Oculus-4.25
LogInit: Command Line:
LogInit: Base Directory: Z:/OfficialPAVRRelease/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 26
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File […/…/…/PA_UE4/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:0]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.screenpercentage:100]]
LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
LogConfig: Setting CVar [[r.HZBOcclusion:0]]
LogConfig: Setting CVar [[r.FinishCurrentFrame:1]]
LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
LogConfig: Setting CVar [[r.PostProcessAAQuality:3]]
LogConfig: Setting CVar [[r.BloomQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
LogConfig: Setting CVar [[r.SSR.Quality:1]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:4]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.LensFlareQuality:0]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
LogConfig: Setting CVar [[r.SSR.MaxRoughness:0.1]]
LogConfig: Setting CVar [[r.rhicmdbypass:0]]
LogConfig: Setting CVar [[sg.EffectsQuality:0]]
LogConfig: Setting CVar [[sg.PostProcessQuality:0]]
LogConfig: Setting CVar [[sg.AntiAliasingQuality:0]]
LogConfig: Setting CVar [[sg.ShadowQuality:0]]
LogConfig: Setting CVar [[sg.TextureQuality:0]]
LogConfig: Setting CVar [[r.SNDBSShaderCompile:0]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File […/…/…/PA_UE4/Saved/Config/Windows/Engine.ini]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.MobileHDR:0]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:1]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.CustomDepth:0]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:3]]
[2023.07.11-17.12.41:354][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.DBuffer:0]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[vr.instancedstereo:1]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.ForwardShading:1]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:1]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:1]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.MobileMSAA:2]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:1]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:1]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.MotionBlur.Max:0]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.SceneColorFringe.Max:0]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.BloomQuality:0]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:0]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:0]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:0]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:1]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File […/…/…/PA_UE4/Saved/Config/Windows/Engine.ini]
[2023.07.11-17.12.41:355][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File […/…/…/PA_UE4/Saved/Config/Windows/Engine.ini]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2023.07.11-17.12.41:355][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:0]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File […/…/…/PA_UE4/Saved/Config/Windows/Engine.ini]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2023.07.11-17.12.41:356][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File […/…/…/PA_UE4/Saved/Config/Windows/Engine.ini]
[2023.07.11-17.12.41:356][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File […/…/…/PA_UE4/Saved/Config/Windows/Engine.ini]
[2023.07.11-17.12.41:361][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File […/…/…/PA_UE4/Saved/Config/Windows/Scalability.ini]
[2023.07.11-17.12.41:362][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2023.07.11-17.12.41:362][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2023.07.11-17.12.41:362][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File […/…/…/PA_UE4/Saved/Config/Windows/Scalability.ini]
[2023.07.11-17.12.41:362][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2023.07.11-17.12.41:362][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2023.07.11-17.12.41:362][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File […/…/…/PA_UE4/Saved/Config/Windows/Scalability.ini]
[2023.07.11-17.12.41:362][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2023.07.11-17.12.41:362][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2023.07.11-17.12.41:362][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2023.07.11-17.12.41:362][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
[2023.07.11-17.12.41:362][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
[2023.07.11-17.12.41:362][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
[2023.07.11-17.12.41:362][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
[2023.07.11-17.12.41:362][ 0]LogInit: Selected Device Profile: [Windows]
[2023.07.11-17.12.41:362][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2023.07.11-17.12.41:362][ 0]LogHAL: Display: Platform has ~ 32 GB [34317451264 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2023.07.11-17.12.41:362][ 0]LogInit: Going up to parent DeviceProfile
[2023.07.11-17.12.41:362][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File […/…/…/PA_UE4/Saved/Config/Windows/Scalability.ini]
[2023.07.11-17.12.41:362][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2023.07.11-17.12.41:362][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2023.07.11-17.12.41:362][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File […/…/…/PA_UE4/Saved/Config/Windows/Scalability.ini]
[2023.07.11-17.12.41:362][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2023.07.11-17.12.41:363][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2023.07.11-17.12.41:363][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File […/…/…/PA_UE4/Saved/Config/Windows/Scalability.ini]
[2023.07.11-17.12.41:363][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2023.07.11-17.12.41:363][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2023.07.11-17.12.41:363][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2023.07.11-17.12.41:363][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
[2023.07.11-17.12.41:363][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
[2023.07.11-17.12.41:363][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
[2023.07.11-17.12.41:363][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
[2023.07.11-17.12.41:363][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2023.07.11-17.12.41:364][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2023.07.11-17.12.41:364][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2023.07.11-17.12.41:364][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2023.07.11-17.12.41:364][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File […/…/…/PA_UE4/Saved/Config/Windows/Engine.ini]
[2023.07.11-17.12.41:364][ 0]LogInit: Computer: DESKTOP-C13L6LJ
[2023.07.11-17.12.41:364][ 0]LogInit: User: Chris
[2023.07.11-17.12.41:364][ 0]LogInit: CPU Page size=4096, Cores=4
[2023.07.11-17.12.41:364][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2023.07.11-17.12.41:364][ 0]LogMemory: Memory total: Physical=32.0GB (32GB approx)
[2023.07.11-17.12.41:364][ 0]LogMemory: Platform Memory Stats for Windows
[2023.07.11-17.12.41:364][ 0]LogMemory: Process Physical Memory: 130.86 MB used, 130.87 MB peak
[2023.07.11-17.12.41:364][ 0]LogMemory: Process Virtual Memory: 116.36 MB used, 116.36 MB peak
[2023.07.11-17.12.41:364][ 0]LogMemory: Physical Memory: 10141.05 MB used, 22586.63 MB free, 32727.67 MB total
[2023.07.11-17.12.41:364][ 0]LogMemory: Virtual Memory: 5238.71 MB used, 134212488.00 MB free, 134217728.00 MB total
[2023.07.11-17.12.41:371][ 0]LogWindows: WindowsPlatformFeatures enabled
[2023.07.11-17.12.41:425][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2023.07.11-17.12.41:426][ 0]LogInit: Using OS detected language (en-US).
[2023.07.11-17.12.41:426][ 0]LogInit: Using OS detected locale (en-US).
[2023.07.11-17.12.41:428][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2023.07.11-17.12.41:599][ 0]LogInit: Setting process to per monitor DPI aware
[2023.07.11-17.12.41:636][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2023.07.11-17.12.41:636][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2023.07.11-17.12.41:774][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2023.07.11-17.12.41:775][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2023.07.11-17.12.41:775][ 0]LogD3D11RHI: D3D11 adapters:
[2023.07.11-17.12.41:896][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1080’ (Feature Level 11_0)
[2023.07.11-17.12.41:896][ 0]LogD3D11RHI: 8072/0/16363 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2023.07.11-17.12.42:018][ 0]LogD3D11RHI: 1. ‘NVIDIA GeForce GTX 1080’ (Feature Level 11_0)
[2023.07.11-17.12.42:018][ 0]LogD3D11RHI: 8072/0/16363 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
[2023.07.11-17.12.42:021][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2023.07.11-17.12.42:021][ 0]LogD3D11RHI: 0/0/16363 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2023.07.11-17.12.42:021][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2023.07.11-17.12.42:027][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2023.07.11-17.12.42:027][ 0]LogD3D11RHI: GPU DeviceId: 0x1b80 (for the marketing name, search the web for “GPU Device Id”)
[2023.07.11-17.12.42:027][ 0]LogWindows: EnumDisplayDevices:
[2023.07.11-17.12.42:028][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1080’ (P:1 D:1)
[2023.07.11-17.12.42:028][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1080’ (P:0 D:1)
[2023.07.11-17.12.42:028][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0)
[2023.07.11-17.12.42:028][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0)
[2023.07.11-17.12.42:028][ 0]LogWindows: 4. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0)
[2023.07.11-17.12.42:028][ 0]LogWindows: 5. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0)
[2023.07.11-17.12.42:028][ 0]LogWindows: 6. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0)
[2023.07.11-17.12.42:029][ 0]LogWindows: 7. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0)
[2023.07.11-17.12.42:029][ 0]LogWindows: DebugString: FoundDriverCount:8
[2023.07.11-17.12.42:029][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080
[2023.07.11-17.12.42:029][ 0]LogD3D11RHI: Driver Version: 531.18 (internal:31.0.15.3118, unified:531.18)
[2023.07.11-17.12.42:029][ 0]LogD3D11RHI: Driver Date: 2-24-2023
[2023.07.11-17.12.42:029][ 0]LogRHI: Texture pool is 5650 MB (70% of 8072 MB)
[2023.07.11-17.12.42:120][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2023.07.11-17.12.42:121][ 0]LogD3D11RHI: Async texture creation enabled
[2023.07.11-17.12.42:121][ 0]LogD3D11RHI: Array index from any shader is supported
[2023.07.11-17.12.42:143][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2023.07.11-17.12.42:367][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
[2023.07.11-17.12.42:389][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2023.07.11-17.12.42:389][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2023.07.11-17.12.42:389][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2023.07.11-17.12.42:389][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2023.07.11-17.12.42:389][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2023.07.11-17.12.42:389][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2023.07.11-17.12.42:389][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2023.07.11-17.12.42:389][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2023.07.11-17.12.42:389][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2023.07.11-17.12.42:389][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2023.07.11-17.12.42:410][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2023.07.11-17.12.42:410][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2023.07.11-17.12.42:435][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
[2023.07.11-17.12.42:435][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
[2023.07.11-17.12.42:451][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2023.07.11-17.12.42:451][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2023.07.11-17.12.42:460][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
[2023.07.11-17.12.42:469][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2023.07.11-17.12.42:478][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2023.07.11-17.12.42:486][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2023.07.11-17.12.42:495][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘XXX’
[2023.07.11-17.12.42:495][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2023.07.11-17.12.42:500][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2023.07.11-17.12.42:542][ 0]LogShaderCompilers: Guid format shader working directory is 30 characters bigger than the processId version (…/…/…/PA_UE4/Intermediate/Shaders/WorkingDirectory/18168/).
[2023.07.11-17.12.42:543][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Chris/AppData/Local/Temp/UnrealShaderWorkingDir/2FF1A7014AB6F0ADCCFA968A52763F95/’.
[2023.07.11-17.12.42:543][ 0]LogXGEController: Cleaning working directory: C:/Users/Chris/AppData/Local/Temp/UnrealXGEWorkingDir/
[2023.07.11-17.12.42:543][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2023.07.11-17.12.42:543][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2023.07.11-17.12.42:543][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2023.07.11-17.12.43:214][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2023.07.11-17.12.43:263][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 85MB …/…/…/PA_UE4/DerivedDataCache/Boot.ddc.
[2023.07.11-17.12.43:264][ 0]LogDerivedDataCache: Display: Loaded Boot cache: …/…/…/PA_UE4/DerivedDataCache/Boot.ddc
[2023.07.11-17.12.43:264][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/PA_UE4/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2023.07.11-17.12.43:264][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2023.07.11-17.12.43:264][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2023.07.11-17.12.43:264][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2023.07.11-17.12.43:265][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
[2023.07.11-17.12.43:265][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2023.07.11-17.12.43:265][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2023.07.11-17.12.43:313][ 0]LogSlate: Using FreeType 2.10.0
[2023.07.11-17.12.43:313][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2023.07.11-17.12.43:335][ 0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up
[2023.07.11-17.12.43:902][ 0]LogInit: Selected Device Profile: [Windows]
[2023.07.11-17.12.44:000][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2023.07.11-17.12.44:000][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2023.07.11-17.12.44:000][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2023.07.11-17.12.44:000][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2023.07.11-17.12.44:000][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2023.07.11-17.12.44:015][ 0]LogNetVersion: PA_UE4 1.0.0, NetCL: 0, EngineNetVer: 14, GameNetVer: 0 (Checksum: 2509591222)
[2023.07.11-17.12.44:397][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_24x.png’ error.
[2023.07.11-17.12.44:397][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_24x.png
[2023.07.11-17.12.44:397][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_128x.png’ error.
[2023.07.11-17.12.44:397][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_128x.png
[2023.07.11-17.12.44:397][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_128x.png’ error.
[2023.07.11-17.12.44:397][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_128x.png
[2023.07.11-17.12.44:397][ 0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (000001FF4970BE40), frame # 0
[2023.07.11-17.12.44:397][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001FF4971D940), frame # 0
[2023.07.11-17.12.44:397][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001FF49798800), frame # 0
[2023.07.11-17.12.44:402][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2023.07.11-17.12.44:436][ 0]LogPackageLocalizationCache: Processed 20 localized package path(s) for 1 prioritized culture(s) in 0.031018 seconds
[2023.07.11-17.12.44:440][ 0]LogUObjectArray: 15924 objects as part of root set at end of initial load.
[2023.07.11-17.12.44:440][ 0]LogUObjectAllocator: 3971760 out of 0 bytes used by permanent object pool.
[2023.07.11-17.12.44:440][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2023.07.11-17.12.44:709][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2023.07.11-17.12.44:713][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2023.07.11-17.12.44:771][ 0]SourceControl: Source control is disabled
[2023.07.11-17.12.44:771][ 0]SourceControl: Source control is disabled
[2023.07.11-17.12.44:773][ 0]SourceControl: Source control is disabled
[2023.07.11-17.12.44:775][ 0]SourceControl: Source control is disabled
[2023.07.11-17.12.44:782][ 0]SourceControl: Source control is disabled
[2023.07.11-17.12.44:976][ 0]LogOnline: Oculus: Oculus Startup!
[2023.07.11-17.12.44:979][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2023.07.11-17.12.44:994][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.07.11-17.12.44:994][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.07.11-17.12.45:030][ 0]LogOcInput: OculusInput pre-init called
[2023.07.11-17.12.45:293][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_24x.png’ error.
[2023.07.11-17.12.45:293][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_24x.png
[2023.07.11-17.12.45:293][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_128x.png’ error.
[2023.07.11-17.12.45:293][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_128x.png
[2023.07.11-17.12.45:293][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_128x.png’ error.
[2023.07.11-17.12.45:293][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_128x.png
[2023.07.11-17.12.45:293][ 0]LogEngine: Initializing Engine…
[2023.07.11-17.12.45:409][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2023.07.11-17.12.45:532][ 0]LogInit: Initializing FReadOnlyCVARCache
[2023.07.11-17.12.45:538][ 0]LogAIModule: Creating AISystem for world Untitled
[2023.07.11-17.12.45:538][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001FF570D3C00), frame # 0
[2023.07.11-17.12.45:538][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001FF57149080), frame # 0
[2023.07.11-17.12.45:552][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.07.11-17.12.45:552][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2023.07.11-17.12.45:552][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.07.11-17.12.45:552][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.07.11-17.12.45:553][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2023.07.11-17.12.45:553][ 0]LogAudioMixer: Display: Max Channels (voices): 0
[2023.07.11-17.12.45:553][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2023.07.11-17.12.45:553][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2023.07.11-17.12.45:553][ 0]LogAudio: Display: Using built-in audio occlusion.
[2023.07.11-17.12.45:553][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2023.07.11-17.12.45:568][ 0]LogAudioMixer: Display: 0: FrontLeft
[2023.07.11-17.12.45:568][ 0]LogAudioMixer: Display: 1: FrontRight
[2023.07.11-17.12.45:597][ 0]LogAudioMixer: Display: Using Audio Device DELL S2715H (NVIDIA High Definition Audio)
[2023.07.11-17.12.45:600][ 0]LogAudioMixer: Display: Initializing Sound Submixes…
[2023.07.11-17.12.45:602][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
[2023.07.11-17.12.45:602][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
[2023.07.11-17.12.45:602][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterEQSubmixDefault’
[2023.07.11-17.12.45:603][ 0]LogInit: FAudioDevice initialized.
[2023.07.11-17.12.45:603][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2023.07.11-17.12.45:787][ 0]LogDerivedDataCache: Saved boot cache 0.18s 84MB …/…/…/PA_UE4/DerivedDataCache/Boot.ddc.
[2023.07.11-17.12.45:787][ 0]LogInit: Texture streaming: Enabled
[2023.07.11-17.12.45:801][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2023.07.11-17.12.45:801][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={679943E1-4513-E757-AD2E-81BDE450C5A6}
[2023.07.11-17.12.45:801][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2023.07.11-17.12.45:802][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2023.07.11-17.12.45:854][ 0]LogInit: Transaction tracking system initialized
[2023.07.11-17.12.45:870][ 0]BlueprintLog: New page: Editor Load
[2023.07.11-17.12.45:919][ 0]LocalizationService: Localization service is disabled
[2023.07.11-17.12.46:268][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2023.07.11-17.12.46:268][ 0]LogCook: Display: Mobile HDR setting 0
[2023.07.11-17.12.46:488][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_24x.png’ error.
[2023.07.11-17.12.46:488][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_24x.png
[2023.07.11-17.12.46:488][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_128x.png’ error.
[2023.07.11-17.12.46:488][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_128x.png
[2023.07.11-17.12.46:489][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_128x.png’ error.
[2023.07.11-17.12.46:489][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/XXX/Content/Launcher/Platform_XXX_128x.png
[2023.07.11-17.12.46:669][ 0]LogAkAudio: Wwise(R) SDK Version 2019.2.7 Build 7402. Copyright (c) 2006-2019 Audiokinetic Inc.
[2023.07.11-17.12.46:670][ 0]LogAkAudio: Wwise plug-in DLL path: Z:/OfficialPAVRRelease/PA_UE4/Plugins/Wwise/ThirdParty/x64_vc150/Profile/bin/
[2023.07.11-17.12.46:670][ 0]LogAkAudio: Wwise remote connection application name: PA_UE4 (Editor)
[2023.07.11-17.12.46:670][ 0]LogAkAudio: Wwise successfully initialized.
[2023.07.11-17.12.46:676][ 0]LogAkAudio: Error: Could not find plugin dynamic library OculusSpatializerWwise
[2023.07.11-17.12.46:676][ 0]LogAkAudio: Error: Plug-in not found: 9572518
[2023.07.11-17.12.46:676][ 0]LogAkAudio: Initialization complete.
[2023.07.11-17.12.46:677][ 0]LogInit: Audiokinetic Audio Device initialized.
[2023.07.11-17.12.46:716][ 0]SourceControl: Source control is disabled
[2023.07.11-17.12.46:717][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.362
[2023.07.11-17.12.46:717][ 0]Cmd: MAP LOAD FILE=“…/…/…/PA_UE4/Content/Levels/PARA_Master.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2023.07.11-17.12.46:717][ 0]LightingResults: New page: Lighting Build
[2023.07.11-17.12.46:717][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2023.07.11-17.12.46:717][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.11-17.12.46:718][ 0]MapCheck: New page: Map Check
[2023.07.11-17.12.46:718][ 0]LightingResults: New page: Lighting Build
[2023.07.11-17.12.46:726][ 0]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001FF570D3C00), frame # 0
[2023.07.11-17.12.46:726][ 0]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000001FF57149080), frame # 0
[2023.07.11-17.12.46:727][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
[2023.07.11-17.12.48:580][ 0]LogClass: Warning: Enum ‘/Game/Blueprints/GAMEMODE/VideoSelection.VideoSelection’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2023.07.11-17.12.51:800][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Blueprints/BP_FallingBookshelf.uasset’ failed to load ‘/Game/Blueprints/ICustomVisibiltyInterface’: Can’t find file.
[2023.07.11-17.12.51:800][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Blueprints/BP_FallingBookshelf.uasset’ failed to load ‘/Game/Blueprints/ICustomVisibiltyInterface’: Can’t find file.
[2023.07.11-17.12.51:801][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Blueprints/BP_FallingBookshelf.uasset’ failed to load ‘/Game/Blueprints/ICustomVisibiltyInterface’: Can’t find file.
[2023.07.11-17.12.51:801][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Blueprints/BP_FallingBookshelf.uasset’ failed to load ‘/Game/Blueprints/ICustomVisibiltyInterface’: Can’t find file.
[2023.07.11-17.12.51:804][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Levels/PARA_Master.umap’ failed to load ‘/Game/Blueprints/ICustomVisibiltyInterface’: Can’t find file.
[2023.07.11-17.12.51:804][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Levels/PARA_Master.umap’ failed to load ‘/Game/Blueprints/ICustomVisibiltyInterface’: Can’t find file.
[2023.07.11-17.12.51:804][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Levels/PARA_Master.umap’ failed to load ‘/Game/Blueprints/ICustomVisibiltyInterface’: Can’t find file.
[2023.07.11-17.12.51:804][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Levels/PARA_Master.umap’ failed to load ‘/Game/Blueprints/ICustomVisibiltyInterface’: Can’t find file.
[2023.07.11-17.12.51:804][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Levels/PARA_Master.umap’ failed to load ‘/Game/Blueprints/ICustomVisibiltyInterface’: Can’t find file.
[2023.07.11-17.12.51:804][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Levels/PARA_Master.umap’ failed to load ‘/Game/Blueprints/ICustomVisibiltyInterface’: Can’t find file.
[2023.07.11-17.12.51:805][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Levels/PARA_Master.umap’ failed to load ‘/Game/Blueprints/ICustomVisibiltyInterface’: Can’t find file.
[2023.07.11-17.12.51:805][ 0]LoadErrors: Failed to load /Game/Blueprints/ICustomVisibiltyInterface.ICustomVisibiltyInterface_C Referenced by BP_FallingBookshelf
[2023.07.11-17.12.51:805][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Levels/PARA_Master.umap’ failed to load ‘/Game/Blueprints/ICustomVisibiltyInterface’: Can’t find file.
[2023.07.11-17.12.51:805][ 0]LoadErrors: Failed to load /Game/Blueprints/ICustomVisibiltyInterface.ICustomVisibiltyInterface_C Referenced by BP_FallingBookshelf
[2023.07.11-17.12.55:634][ 0]LogClass: Warning: Enum ‘/Game/Blueprints/InteractableActors/Door/E_DoorTypes.E_DoorTypes’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2023.07.11-17.12.56:237][ 0]LogAIModule: Creating AISystem for world PARA_Master
[2023.07.11-17.12.56:237][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001FF8C738E00), frame # 0
[2023.07.11-17.12.56:237][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001FF8C77EE80), frame # 0
[2023.07.11-17.12.56:294][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/MainMenu) is flushing async loading
[2023.07.11-17.12.56:294][ 0]LogStreaming: Display: Flushing async loaders.
[2023.07.11-17.12.57:054][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/PARA_Design) is flushing async loading
[2023.07.11-17.12.58:661][ 0]AssetCheck: Warning: Demon_Kill_Player_Engine_Ready Particle system /Game/VRWERX_CONTENT/Characters/Demon/FX_Particles/FX_DEMON2.FX_DEMON2 used in anim notify for asset /Game/VRWERX_CONTENT/Characters/Demon/Anim/Highres/Demon_Kill_Player_Engine_Ready.Demon_Kill_Player_Engine_Ready is set to looping, but the slot is a one-shot (it won’t be played to avoid leaking a component per notify).
[2023.07.11-17.12.58:746][ 0]LogSkeletalMesh: Display: Z:\OfficialPAVRRelease\PA_UE4\Content\VRWERX_CONTENT\Props\Journal\Journal_Rig.uasset: Fix some section data of this asset for lod 0. Verify all sections of this mesh are ok and save the asset to fix this issue.
[2023.07.11-17.12.58:816][ 0]LogSlate: New Slate User Created. User Index 8, Is Virtual User: 1
[2023.07.11-17.12.58:817][ 0]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2023.07.11-17.12.58:817][ 0]LogSlate: New Slate User Created. User Index 9, Is Virtual User: 1
[2023.07.11-17.12.58:817][ 0]LogSlate: Slate User Registered. User Index 9, Is Virtual User: 1
[2023.07.11-17.12.58:828][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/PARA_Sound_RoomTone) is flushing async loading
[2023.07.11-17.13.00:225][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Entry_Walls) is flushing async loading
[2023.07.11-17.13.00:248][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/2ndFloorHallway_East_Walls) is flushing async loading
[2023.07.11-17.13.00:264][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/2ndFloorHallway_West_Walls) is flushing async loading
[2023.07.11-17.13.00:283][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/GirlsRoom_Walls) is flushing async loading
[2023.07.11-17.13.00:294][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Guest_House_Walls) is flushing async loading
[2023.07.11-17.13.00:319][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Library_Walls) is flushing async loading
[2023.07.11-17.13.00:328][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Master_Bedroom_Walls) is flushing async loading
[2023.07.11-17.13.00:340][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Play_Room_Walls) is flushing async loading
[2023.07.11-17.13.00:351][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/CentralStair_Well) is flushing async loading
[2023.07.11-17.13.00:358][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Dining_room_Walls) is flushing async loading
[2023.07.11-17.13.00:368][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Bathrooms_Walls) is flushing async loading
[2023.07.11-17.13.00:380][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Family_Room_Walls) is flushing async loading
[2023.07.11-17.13.00:391][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Blakes_Room_Walls) is flushing async loading
[2023.07.11-17.13.00:399][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/GrandMas_Room_Walls) is flushing async loading
[2023.07.11-17.13.00:409][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Seating_Room_Walls) is flushing async loading
[2023.07.11-17.13.00:418][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Kitchen_Walls) is flushing async loading
[2023.07.11-17.13.00:433][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/2ndFloor_Bathroom_East_Walls) is flushing async loading
[2023.07.11-17.13.00:451][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_017_FINALBOSS) is flushing async loading
[2023.07.11-17.13.00:694][ 0]LogBlueprint: Warning: [Compiler ABP_Mother] Transform (Modify) Bone - Bone: r_backHair02_03_jnt - Bone r_backHair02_03_jnt not found in Skeleton
[2023.07.11-17.13.00:694][ 0]LogBlueprint: Warning: [Compiler ABP_Mother] Transform (Modify) Bone - Bone: r_backHair02_03_jnt - Bone r_backHair02_03_jnt not found in Skeleton
[2023.07.11-17.13.00:694][ 0]LogBlueprint: Warning: [Compiler ABP_Mother] Transform (Modify) Bone - Bone: r_backHair01_03_jnt - Bone r_backHair01_03_jnt not found in Skeleton
[2023.07.11-17.13.00:694][ 0]LogBlueprint: Warning: [Compiler ABP_Mother] Transform (Modify) Bone - Bone: r_backHair01_03_jnt - Bone r_backHair01_03_jnt not found in Skeleton
[2023.07.11-17.13.00:695][ 0]LogBlueprint: Warning: [Compiler ABP_Mother] Transform (Modify) Bone - Bone: m_backHair03_jnt - Bone m_backHair03_jnt not found in Skeleton
[2023.07.11-17.13.00:695][ 0]LogBlueprint: Warning: [Compiler ABP_Mother] Transform (Modify) Bone - Bone: m_backHair03_jnt - Bone m_backHair03_jnt not found in Skeleton
[2023.07.11-17.13.00:695][ 0]LogBlueprint: Warning: [Compiler ABP_Mother] Transform (Modify) Bone - Bone: l_backHair03_jnt - Bone l_backHair03_jnt not found in Skeleton
[2023.07.11-17.13.00:695][ 0]LogBlueprint: Warning: [Compiler ABP_Mother] Transform (Modify) Bone - Bone: l_backHair03_jnt - Bone l_backHair03_jnt not found in Skeleton
[2023.07.11-17.13.00:924][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/VRWERX_CONTENT/Characters/Demon/demon_rig_02.uasset’ failed to load ‘/Game/VRWERX_CONTENT/Characters/Demon/Materials/MI_Demon_Transparency’: Can’t find file.
[2023.07.11-17.13.00:924][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/VRWERX_CONTENT/Characters/Demon/demon_rig_02.uasset’ failed to load ‘/Game/VRWERX_CONTENT/Characters/Demon/Materials/MI_Demon_Transparency’: Can’t find file.
[2023.07.11-17.13.00:924][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/VRWERX_CONTENT/Characters/Demon/demon_rig_02.uasset’ failed to load ‘/Game/VRWERX_CONTENT/Characters/Demon/Materials/MI_Demon_Transparency’: Can’t find file.
[2023.07.11-17.13.00:924][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/VRWERX_CONTENT/Characters/Demon/demon_rig_02.uasset’ failed to load ‘/Game/VRWERX_CONTENT/Characters/Demon/Materials/MI_Demon_Transparency’: Can’t find file.
[2023.07.11-17.13.01:413][ 0]LogBlueprint: Warning: [Compiler PersistentLevel.PARA_DES_017_FINALBOSS] Input pin Method specifying non-default value no longer exists on node Make PostProcessSettings . Please refresh node or reset pin to default value to remove pin.
[2023.07.11-17.13.01:539][ 0]LogBlueprint: Warning: [Compiler PersistentLevel.PARA_DES_017_FINALBOSS] Node Unknown is not referencing a valid level actor
[2023.07.11-17.13.01:540][ 0]LogBlueprint: Warning: [Compiler PersistentLevel.PARA_DES_017_FINALBOSS] Node Unknown is not referencing a valid level actor
[2023.07.11-17.13.01:848][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/VRWERX_CONTENT/Characters/Demon/demon_rig_02.uasset’ failed to load ‘/Game/VRWERX_CONTENT/Characters/Demon/Materials/MI_Demon_Transparency’: Can’t find file.
[2023.07.11-17.13.01:848][ 0]LoadErrors: Failed to load /Game/VRWERX_CONTENT/Characters/Demon/Materials/MI_Demon_Transparency.MI_Demon_Transparency Referenced by demon_rig_02
[2023.07.11-17.13.01:848][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/VRWERX_CONTENT/Characters/Demon/demon_rig_02.uasset’ failed to load ‘/Game/VRWERX_CONTENT/Characters/Demon/Materials/MI_Demon_Transparency’: Can’t find file.
[2023.07.11-17.13.01:848][ 0]LoadErrors: Failed to load /Game/VRWERX_CONTENT/Characters/Demon/Materials/MI_Demon_Transparency.MI_Demon_Transparency Referenced by demon_rig_02
[2023.07.11-17.13.01:992][ 0]AssetCheck: Warning: Demon_Grabs_Girl_Demon_Engine_Ready Particle system /Game/VRWERX_CONTENT/Characters/Demon/FX_Particles/P_Demon_Head_Smoke_S2.P_Demon_Head_Smoke_S2 used in anim notify for asset /Game/VRWERX_CONTENT/Characters/Demon/Anim/Highres/Demon_Grabs_Girl_Demon_Engine_Ready.Demon_Grabs_Girl_Demon_Engine_Ready is set to looping, but the slot is a one-shot (it won’t be played to avoid leaking a component per notify).
[2023.07.11-17.13.02:085][ 0]AssetCheck: Warning: Demon_Alternative_Ending_Engine_Ready_Nonvr Particle system /Game/VRWERX_CONTENT/Characters/Demon/FX_Particles/FX_SMOKE_END_FOLLOW_LOOP.FX_SMOKE_END_FOLLOW_LOOP used in anim notify for asset /Game/VRWERX_CONTENT/Characters/Demon/Anim/Highres/Demon_Alternative_Ending_Engine_Ready_Nonvr.Demon_Alternative_Ending_Engine_Ready_Nonvr is set to looping, but the slot is a one-shot (it won’t be played to avoid leaking a component per notify).
[2023.07.11-17.13.02:089][ 0]AssetCheck: Warning: Demon_Alternative_Ending_Engine_Ready_Nonvr Particle system /Game/VRWERX_CONTENT/Characters/Demon/FX_Particles/FX_SMOKE_END_FOLLOW_LOOP.FX_SMOKE_END_FOLLOW_LOOP used in anim notify for asset /Game/VRWERX_CONTENT/Characters/Demon/Anim/Highres/Demon_Alternative_Ending_Engine_Ready_Nonvr.Demon_Alternative_Ending_Engine_Ready_Nonvr is set to looping, but the slot is a one-shot (it won’t be played to avoid leaking a component per notify).
[2023.07.11-17.13.02:092][ 0]AssetCheck: Warning: Demon_Alternate_Ending Particle system /Game/VRWERX_CONTENT/Characters/Demon/FX_Particles/P_Demon_Head_Smoke_S2.P_Demon_Head_Smoke_S2 used in anim notify for asset /Game/VRWERX_CONTENT/Characters/Demon/Anim/Master_Bedroom_New/Demon_Alternate_Ending.Demon_Alternate_Ending is set to looping, but the slot is a one-shot (it won’t be played to avoid leaking a component per notify).
[2023.07.11-17.13.02:095][ 0]AssetCheck: Warning: Demon_Alternate_Ending Particle system /Game/VRWERX_CONTENT/Characters/Demon/FX_Particles/P_Demon_Head_Smoke_S2.P_Demon_Head_Smoke_S2 used in anim notify for asset /Game/VRWERX_CONTENT/Characters/Demon/Anim/Master_Bedroom_New/Demon_Alternate_Ending.Demon_Alternate_Ending is set to looping, but the slot is a one-shot (it won’t be played to avoid leaking a component per notify).
[2023.07.11-17.13.02:097][ 0]AssetCheck: Warning: Demon_Alternate_Ending Particle system /Game/VRWERX_CONTENT/Characters/Demon/FX_Particles/P_Demon_Head_Smoke_S2.P_Demon_Head_Smoke_S2 used in anim notify for asset /Game/VRWERX_CONTENT/Characters/Demon/Anim/Master_Bedroom_New/Demon_Alternate_Ending.Demon_Alternate_Ending is set to looping, but the slot is a one-shot (it won’t be played to avoid leaking a component per notify).
[2023.07.11-17.13.02:102][ 0]AssetCheck: Warning: Demon_Reveal_Master_Bedroom_Full Particle system /Game/VRWERX_CONTENT/Characters/Demon/FX_Particles/P_Demon_Head_Smoke_S2.P_Demon_Head_Smoke_S2 used in anim notify for asset /Game/VRWERX_CONTENT/Characters/Demon/Anim/Master_Bedroom_New/Demon_Reveal_Master_Bedroom_Full.Demon_Reveal_Master_Bedroom_Full is set to looping, but the slot is a one-shot (it won’t be played to avoid leaking a component per notify).
[2023.07.11-17.13.02:359][ 0]LogBlueprintUserMessages: [ABP_Mother_C_0] INVALID LookAtTarget
[2023.07.11-17.13.02:359][ 0]LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone ‘r_backHair02_03_jnt’ does not exist in Skeleton ‘motherRig_Skeleton’
[2023.07.11-17.13.02:359][ 0]LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone ‘r_backHair01_03_jnt’ does not exist in Skeleton ‘motherRig_Skeleton’
[2023.07.11-17.13.02:359][ 0]LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone ‘m_backHair03_jnt’ does not exist in Skeleton ‘motherRig_Skeleton’
[2023.07.11-17.13.02:359][ 0]LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone ‘l_backHair03_jnt’ does not exist in Skeleton ‘motherRig_Skeleton’
[2023.07.11-17.13.02:366][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/PARA_Sounds) is flushing async loading
[2023.07.11-17.13.02:549][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_005) is flushing async loading
[2023.07.11-17.13.02:680][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_006) is flushing async loading
[2023.07.11-17.13.02:729][ 0]LogBlueprint: Warning: [Compiler BP_Baseball] Get Physics Angular Velocity : Usage of ‘Get Physics Angular Velocity’ has been deprecated. Use GetPhysicsAngularVelocityInDegrees instead
[2023.07.11-17.13.03:059][ 0]LogScript: Warning: Accessed None trying to read property CallFunc_GetBP_Char_Blake_BP_Blake_2
Mom_Char_AB_C /Game/Levels/Design/PARA_DES_006.PARA_DES_006:PersistentLevel.Mom_Char2.CharacterMesh0.Mom_Char_AB_C_0
Function /Game/VRWERX_CONTENT/Characters/Mother/Mom_AI/Mom_Char_AB.Mom_Char_AB_C:ExecuteUbergraph_Mom_Char_AB:02D3
[2023.07.11-17.13.03:059][ 0]LogScript: Warning: Accessed None trying to read property CallFunc_GetBP_Char_Blake_BP_Blake_1
Mom_Char_AB_C /Game/Levels/Design/PARA_DES_006.PARA_DES_006:PersistentLevel.Mom_Char2.CharacterMesh0.Mom_Char_AB_C_0
Function /Game/VRWERX_CONTENT/Characters/Mother/Mom_AI/Mom_Char_AB.Mom_Char_AB_C:ExecuteUbergraph_Mom_Char_AB:07F3
[2023.07.11-17.13.03:059][ 0]LogScript: Warning: Accessed None
Mom_Char_AB_C /Game/Levels/Design/PARA_DES_006.PARA_DES_006:PersistentLevel.Mom_Char2.CharacterMesh0.Mom_Char_AB_C_0
Function /Game/VRWERX_CONTENT/Characters/Mother/Mom_AI/Mom_Char_AB.Mom_Char_AB_C:ExecuteUbergraph_Mom_Char_AB:0808
[2023.07.11-17.13.03:061][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_007_A) is flushing async loading
[2023.07.11-17.13.03:063][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_007_B) is flushing async loading
[2023.07.11-17.13.03:145][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_008) is flushing async loading
[2023.07.11-17.13.03:246][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_009) is flushing async loading
[2023.07.11-17.13.03:744][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_010) is flushing async loading
[2023.07.11-17.13.03:818][ 0]LogBlueprintUserMessages: [ABP_Mother_C_0] INVALID LookAtTarget
[2023.07.11-17.13.03:818][ 0]LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone ‘r_backHair02_03_jnt’ does not exist in Skeleton ‘motherRig_Skeleton’
[2023.07.11-17.13.03:818][ 0]LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone ‘r_backHair01_03_jnt’ does not exist in Skeleton ‘motherRig_Skeleton’
[2023.07.11-17.13.03:818][ 0]LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone ‘m_backHair03_jnt’ does not exist in Skeleton ‘motherRig_Skeleton’
[2023.07.11-17.13.03:818][ 0]LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone ‘l_backHair03_jnt’ does not exist in Skeleton ‘motherRig_Skeleton’
[2023.07.11-17.13.03:820][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_012) is flushing async loading
[2023.07.11-17.13.03:869][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_013) is flushing async loading
[2023.07.11-17.13.04:056][ 0]LogBlueprintUserMessages: [ABP_Mother_C_0] INVALID LookAtTarget
[2023.07.11-17.13.04:056][ 0]LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone ‘r_backHair02_03_jnt’ does not exist in Skeleton ‘motherRig_Skeleton’
[2023.07.11-17.13.04:056][ 0]LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone ‘r_backHair01_03_jnt’ does not exist in Skeleton ‘motherRig_Skeleton’
[2023.07.11-17.13.04:056][ 0]LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone ‘m_backHair03_jnt’ does not exist in Skeleton ‘motherRig_Skeleton’
[2023.07.11-17.13.04:056][ 0]LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone ‘l_backHair03_jnt’ does not exist in Skeleton ‘motherRig_Skeleton’
[2023.07.11-17.13.04:058][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_015) is flushing async loading
[2023.07.11-17.13.04:069][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/PARA_VFX) is flushing async loading
[2023.07.11-17.13.04:071][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_016) is flushing async loading
[2023.07.11-17.13.04:185][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/MERGE_Rugs) is flushing async loading
[2023.07.11-17.13.04:188][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Grave) is flushing async loading
[2023.07.11-17.13.04:263][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Front_Porch01) is flushing async loading
[2023.07.11-17.13.04:290][ 0]LogPhysics: Warning: Failed to cook TriMesh: /Game/VRWERX_CONTENT/Materials/God_Rays/SM_GodRay_Plane.SM_GodRay_Plane.
[2023.07.11-17.13.04:290][ 0]LogPhysics: Warning: Attempt to build physics data for /Game/VRWERX_CONTENT/Materials/God_Rays/SM_GodRay_Plane.SM_GodRay_Plane:RB_BodySetup_2 when we are unable to.
[2023.07.11-17.13.04:296][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Front_Porch) is flushing async loading
[2023.07.11-17.13.04:543][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Seating_Room) is flushing async loading
[2023.07.11-17.13.04:698][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Dining_room) is flushing async loading
[2023.07.11-17.13.04:824][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/GrandMas_Room) is flushing async loading
[2023.07.11-17.13.05:009][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Grandmas_Room_01) is flushing async loading
[2023.07.11-17.13.05:012][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Entry_01) is flushing async loading
[2023.07.11-17.13.05:047][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Dining_room_01) is flushing async loading
[2023.07.11-17.13.05:080][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Garage_01) is flushing async loading
[2023.07.11-17.13.05:086][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Master_Bedroom_01) is flushing async loading
[2023.07.11-17.13.05:087][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Family_Room_01) is flushing async loading
[2023.07.11-17.13.05:092][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/SideStair_Well_01) is flushing async loading
[2023.07.11-17.13.05:099][ 0]LogBlueprint: Warning: [Compiler PersistentLevel.SideStair_Well_01] Node Unknown is not referencing a valid level actor
[2023.07.11-17.13.05:099][ 0]LogBlueprint: Warning: [Compiler PersistentLevel.SideStair_Well_01] Node Unknown is not referencing a valid level actor
[2023.07.11-17.13.05:099][ 0]LogBlueprint: Warning: [Compiler PersistentLevel.SideStair_Well_01] Node Unknown is not referencing a valid level actor
[2023.07.11-17.13.05:099][ 0]LogBlueprint: Warning: [Compiler PersistentLevel.SideStair_Well_01] Node Unknown is not referencing a valid level actor
[2023.07.11-17.13.05:099][ 0]LogBlueprint: Warning: [Compiler PersistentLevel.SideStair_Well_01] Node Unknown is not referencing a valid level actor
[2023.07.11-17.13.05:099][ 0]LogBlueprint: Warning: [Compiler PersistentLevel.SideStair_Well_01] Node Unknown is not referencing a valid level actor
[2023.07.11-17.13.05:126][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Play_Room_01) is flushing async loading
[2023.07.11-17.13.05:128][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Kitchen_01) is flushing async loading
[2023.07.11-17.13.05:130][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Screened_Porch_01) is flushing async loading
[2023.07.11-17.13.05:132][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_001) is flushing async loading
[2023.07.11-17.13.05:224][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/PARA_Sky) is flushing async loading
[2023.07.11-17.13.05:266][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/DemoMaps/PA_gamescon_Demo_ArtLight) is flushing async loading
[2023.07.11-17.13.05:549][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/DemoMaps/PA_gamescon_Demo_Design) is flushing async loading
[2023.07.11-17.13.06:342][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/DemoMaps/PA_gamescon_Demo_Eng) is flushing async loading
[2023.07.11-17.13.06:346][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/DemoMaps/PA_gamescon_Demo_Master) is flushing async loading
[2023.07.11-17.13.06:478][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/LightingMasters/GlobalIlluminationMaster) is flushing async loading
[2023.07.11-17.13.06:488][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/LightingMasters/HallwayLightingMaster) is flushing async loading
[2023.07.11-17.13.06:493][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/PARA_Sound_FootstepTriggers) is flushing async loading
[2023.07.11-17.13.06:743][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/PARA_Sound_SideForest) is flushing async loading
[2023.07.11-17.13.06:793][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_002) is flushing async loading
[2023.07.11-17.13.06:797][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/PARA_Sound_Exterior) is flushing async loading
[2023.07.11-17.13.06:908][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/PARA_NAV) is flushing async loading
[2023.07.11-17.13.07:511][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_ITEMS) is flushing async loading
[2023.07.11-17.13.07:922][ 0]LogBlueprint: Warning: [Compiler BP_Orange] Get Physics Angular Velocity : Usage of ‘Get Physics Angular Velocity’ has been deprecated. Use GetPhysicsAngularVelocityInDegrees instead
[2023.07.11-17.13.08:603][ 0]LogBlueprint: Warning: [Compiler BP_SodaCan] Get Physics Angular Velocity : Usage of ‘Get Physics Angular Velocity’ has been deprecated. Use GetPhysicsAngularVelocityInDegrees instead
[2023.07.11-17.13.08:873][ 0]LogBlueprint: Warning: [Compiler BP_BigVase] Get Physics Angular Velocity : Usage of ‘Get Physics Angular Velocity’ has been deprecated. Use GetPhysicsAngularVelocityInDegrees instead
[2023.07.11-17.13.09:488][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/PARA_Art) is flushing async loading
[2023.07.11-17.13.09:578][ 0]LogClass: Warning: Enum ‘/Game/Blueprints/AuraActors/Lights/LightFunctions/LFunc_Categories.LFunc_Categories’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2023.07.11-17.13.09:764][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_004) is flushing async loading
[2023.07.11-17.13.09:770][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/2ndFloor_Alcove) is flushing async loading
[2023.07.11-17.13.09:772][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/2ndFloorHallway_East) is flushing async loading
[2023.07.11-17.13.09:935][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/PARA_ENG) is flushing async loading
[2023.07.11-17.13.09:941][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/2ndFloorHallway_West) is flushing async loading
[2023.07.11-17.13.10:092][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Screened_Porch_Periphery) is flushing async loading
[2023.07.11-17.13.10:096][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Screened_Porch_Periphery02) is flushing async loading
[2023.07.11-17.13.10:099][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Guest_House_Periphery) is flushing async loading
[2023.07.11-17.13.10:101][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Screened_Porch_Periphery02a) is flushing async loading
[2023.07.11-17.13.10:104][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/SideStair_Well) is flushing async loading
[2023.07.11-17.13.10:161][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Master_Bedroom) is flushing async loading
[2023.07.11-17.13.10:211][ 0]LogBlueprint: Warning: [Compiler PersistentLevel.Master_Bedroom] Node Unknown is not referencing a valid level actor
[2023.07.11-17.13.10:347][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Library) is flushing async loading
[2023.07.11-17.13.10:388][ 0]LogClass: Warning: Enum ‘/Game/Blueprints/AuraActors/Outlets/AList_Outlet.AList_Outlet’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2023.07.11-17.13.10:459][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Guest_House) is flushing async loading
[2023.07.11-17.13.10:475][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Props/Kitchen/Materials/food_set_02.uasset’ failed to load ‘/Game/Props/Kitchen/Textures/food_set_02_n’: Can’t find file.
[2023.07.11-17.13.10:475][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Props/Kitchen/Materials/food_set_02.uasset’ failed to load ‘/Game/Props/Kitchen/Textures/food_set_02_n’: Can’t find file.
[2023.07.11-17.13.10:475][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Props/Kitchen/Materials/food_set_02.uasset’ failed to load ‘/Game/Props/Kitchen/Textures/food_set_02_r’: Can’t find file.
[2023.07.11-17.13.10:476][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Props/Kitchen/Materials/food_set_02.uasset’ failed to load ‘/Game/Props/Kitchen/Textures/food_set_02_r’: Can’t find file.
[2023.07.11-17.13.10:476][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Props/Kitchen/Materials/food_set_02.uasset’ failed to load ‘/Game/Props/Kitchen/Textures/food_set_02_n’: Can’t find file.
[2023.07.11-17.13.10:476][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Props/Kitchen/Materials/food_set_02.uasset’ failed to load ‘/Game/Props/Kitchen/Textures/food_set_02_n’: Can’t find file.
[2023.07.11-17.13.10:476][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Props/Kitchen/Materials/food_set_02.uasset’ failed to load ‘/Game/Props/Kitchen/Textures/food_set_02_r’: Can’t find file.
[2023.07.11-17.13.10:476][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Props/Kitchen/Materials/food_set_02.uasset’ failed to load ‘/Game/Props/Kitchen/Textures/food_set_02_r’: Can’t find file.
[2023.07.11-17.13.10:558][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Props/Kitchen/Materials/food_set_02.uasset’ failed to load ‘/Game/Props/Kitchen/Textures/food_set_02_n’: Can’t find file.
[2023.07.11-17.13.10:558][ 0]LoadErrors: Failed to load /Game/Props/Kitchen/Textures/food_set_02_n.food_set_02_n Referenced by food_set_02
[2023.07.11-17.13.10:558][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Props/Kitchen/Materials/food_set_02.uasset’ failed to load ‘/Game/Props/Kitchen/Textures/food_set_02_n’: Can’t find file.
[2023.07.11-17.13.10:558][ 0]LoadErrors: Failed to load /Game/Props/Kitchen/Textures/food_set_02_n.food_set_02_n Referenced by food_set_02
[2023.07.11-17.13.10:558][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Props/Kitchen/Materials/food_set_02.uasset’ failed to load ‘/Game/Props/Kitchen/Textures/food_set_02_r’: Can’t find file.
[2023.07.11-17.13.10:558][ 0]LoadErrors: Failed to load /Game/Props/Kitchen/Textures/food_set_02_r.food_set_02_r Referenced by food_set_02
[2023.07.11-17.13.10:558][ 0]LogLinker: Warning: While loading ‘…/…/…/PA_UE4/Content/Props/Kitchen/Materials/food_set_02.uasset’ failed to load ‘/Game/Props/Kitchen/Textures/food_set_02_r’: Can’t find file.
[2023.07.11-17.13.10:558][ 0]LoadErrors: Failed to load /Game/Props/Kitchen/Textures/food_set_02_r.food_set_02_r Referenced by food_set_02
[2023.07.11-17.13.10:715][ 0]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: ‘/Game/Levels/Sublevels/Guest_House.Guest_House:PersistentLevel.Guest_House_Rig.SkeletalMeshComponent0’
[2023.07.11-17.13.10:723][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/GirlsRoom) is flushing async loading
[2023.07.11-17.13.10:877][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_EXP_A) is flushing async loading
[2023.07.11-17.13.10:926][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Garage) is flushing async loading
[2023.07.11-17.13.10:928][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/BreezeWay) is flushing async loading
[2023.07.11-17.13.10:965][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Back_Porch) is flushing async loading
[2023.07.11-17.13.10:968][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Attic) is flushing async loading
[2023.07.11-17.13.11:062][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/LaundryRoom) is flushing async loading
[2023.07.11-17.13.11:144][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Blakes_Room) is flushing async loading
[2023.07.11-17.13.11:205][ 0]LogBlueprint: Warning: [Compiler BP_Tallcup] Get Physics Angular Velocity : Usage of ‘Get Physics Angular Velocity’ has been deprecated. Use GetPhysicsAngularVelocityInDegrees instead
[2023.07.11-17.13.11:377][ 0]LogMovieScene: Warning: Legacy data detected in sequence ‘/Game/VRWERX_CONTENT/LampTestSequence (Unknown sequence)’. This will cause deterministic cooking issues. Please resave the package.
[2023.07.11-17.13.11:377][ 0]LogMovieScene: Warning: Legacy data detected in sequence ‘/Game/VRWERX_CONTENT/LampTestSequence (LampTestSequence)’. This will cause deterministic cooking issues. Please resave the package.
[2023.07.11-17.13.11:377][ 0]LogMovieScene: Warning: Legacy data detected in sequence ‘/Game/VRWERX_CONTENT/LampTestSequence (LampTestSequence)’. This will cause deterministic cooking issues. Please resave the package.
[2023.07.11-17.13.11:377][ 0]LogMovieScene: Warning: Legacy data detected in sequence ‘/Game/VRWERX_CONTENT/LampTestSequence (LampTestSequence)’. This will cause deterministic cooking issues. Please resave the package.
[2023.07.11-17.13.11:377][ 0]LogMovieScene: Warning: Legacy data detected in sequence ‘/Game/VRWERX_CONTENT/LampTestSequence (LampTestSequence)’. This will cause deterministic cooking issues. Please resave the package.
[2023.07.11-17.13.11:377][ 0]LogMovieScene: Warning: Legacy data detected in sequence ‘/Game/VRWERX_CONTENT/LampTestSequence (LampTestSequence)’. This will cause deterministic cooking issues. Please resave the package.
[2023.07.11-17.13.11:377][ 0]LogMovieScene: Warning: Legacy data detected in sequence ‘/Game/VRWERX_CONTENT/LampTestSequence (LampTestSequence)’. This will cause deterministic cooking issues. Please resave the package.
[2023.07.11-17.13.11:377][ 0]LogMovieScene: Warning: Legacy data detected in sequence ‘/Game/VRWERX_CONTENT/LampTestSequence (LampTestSequence)’. This will cause deterministic cooking issues. Please resave the package.
[2023.07.11-17.13.11:377][ 0]LogMovieScene: Warning: Legacy data detected in sequence ‘/Game/VRWERX_CONTENT/LampTestSequence (LampTestSequence)’. This will cause deterministic cooking issues. Please resave the package.
[2023.07.11-17.13.11:377][ 0]LogMovieScene: Warning: Legacy data detected in sequence ‘/Game/VRWERX_CONTENT/LampTestSequence (LampTestSequence)’. This will cause deterministic cooking issues. Please resave the package.
[2023.07.11-17.13.11:441][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Entry) is flushing async loading
[2023.07.11-17.13.11:605][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Bathrooms) is flushing async loading
[2023.07.11-17.13.11:727][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Play_Room) is flushing async loading
[2023.07.11-17.13.11:881][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Kitchen) is flushing async loading
[2023.07.11-17.13.12:119][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/PARA_Sound_Interior_001) is flushing async loading
[2023.07.11-17.13.12:718][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/2ndFloor_Bathroom_East) is flushing async loading
[2023.07.11-17.13.12:828][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/MindBender_Art) is flushing async loading
[2023.07.11-17.13.12:831][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/FinalMindbender_Art) is flushing async loading
[2023.07.11-17.13.12:975][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Family_Room) is flushing async loading
[2023.07.11-17.13.13:115][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/SummoningChamber_Basement) is flushing async loading
[2023.07.11-17.13.13:256][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/PostProcess) is flushing async loading
[2023.07.11-17.13.13:268][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/PARA_NavBlock) is flushing async loading
[2023.07.11-17.13.13:271][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/Master_Bathroom_01) is flushing async loading
[2023.07.11-17.13.13:274][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/GirlsRoom_01) is flushing async loading
[2023.07.11-17.13.13:275][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Sublevels/2ndFloorHallway_West_01) is flushing async loading
[2023.07.11-17.13.13:279][ 0]LogBlueprint: Warning: [Compiler PersistentLevel.2ndFloorHallway_West_01] Node Unknown is not referencing a valid level actor
[2023.07.11-17.13.13:305][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Design/PARA_DES_EXP_B) is flushing async loading
[2023.07.11-17.13.13:320][ 0]LogEditorServer: Finished looking for orphan Actors (0.001 secs)
[2023.07.11-17.13.13:339][ 0]LogNavigationDataBuild: Display: Building NavData: Name Default class /Script/NavigationSystem.RecastNavMesh agent radius 35.0.
[2023.07.11-17.13.13:715][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 14.24ms
[2023.07.11-17.13.13:716][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2023.07.11-17.13.13:717][ 0]LogEditorServer: Warning: WorldSettings contains streaming level ‘/Game/Levels/Sublevels/SideStair_Well_01’ which isn’t loaded.
[2023.07.11-17.13.13:717][ 0]LogEditorServer: Warning: WorldSettings_1 contains streaming level ‘/Game/DemoMaps/PA_gamescon_Demo_Design’ which isn’t loaded.
[2023.07.11-17.13.13:717][ 0]LogEditorServer: Warning: WorldSettings_1 contains streaming level ‘/Game/DemoMaps/PA_gamescon_Demo_ArtLight’ which isn’t loaded.
[2023.07.11-17.13.13:717][ 0]LogEditorServer: Warning: WorldSettings_1 contains streaming level ‘/Game/DemoMaps/PA_gamescon_Demo_Eng’ which isn’t loaded.
[2023.07.11-17.13.13:717][ 0]LogEditorServer: Warning: WorldSettings contains streaming level ‘/Game/Levels/Sublevels/2ndFloorHallway_East’ which isn’t loaded.
[2023.07.11-17.13.13:717][ 0]LogEditorServer: Warning: WorldSettings contains streaming level ‘/Game/Levels/Sublevels/2ndFloorHallway_West’ which isn’t loaded.
[2023.07.11-17.13.13:717][ 0]LogEditorServer: Warning: WorldSettings contains streaming level ‘/Game/Levels/Sublevels/2ndFloorHallway_West_01’ which isn’t loaded.
[2023.07.11-17.13.13:720][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 3.097ms to complete.
[2023.07.11-17.13.13:720][ 0]LogFileHelpers: Loading map ‘PARA_Master’ took 27.003
[2023.07.11-17.13.13:724][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 33.369
[2023.07.11-17.13.13:848][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.11-17.13.13:855][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.11-17.13.13:862][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.11-17.13.13:869][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.11-17.13.13:874][ 0]LogCollectionManager: Loaded 0 collections in 0.000751 seconds
[2023.07.11-17.13.13:887][ 0]LogFileCache: Scanning file cache for directory ‘Z:/OfficialPAVRRelease/PA_UE4/Saved/Collections/’ took 0.00s
[2023.07.11-17.13.13:887][ 0]LogFileCache: Scanning file cache for directory ‘Z:/OfficialPAVRRelease/PA_UE4/Content/Developers/Chris/Collections/’ took 0.00s
[2023.07.11-17.13.13:887][ 0]LogFileCache: Scanning file cache for directory ‘Z:/OfficialPAVRRelease/PA_UE4/Content/Collections/’ took 0.00s
[2023.07.11-17.13.13:887][ 0]LogContentBrowser: Native class hierarchy populated in 0.0085 seconds. Added 3606 classes and 855 folders.
[2023.07.11-17.13.13:890][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2023.07.11-17.13.13:922][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2023.07.11-17.13.13:925][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0003 seconds. Added 2 classes and 0 folders.
[2023.07.11-17.13.13:977][ 0]LogSlate: Took 0.000134 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2023.07.11-17.13.13:978][ 0]LogSlate: Took 0.000114 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2023.07.11-17.13.13:982][ 0]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2023.07.11-17.13.13:982][ 0]LogSlate: Took 0.000069 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
[2023.07.11-17.13.13:990][ 0]LogSlate: Took 0.001227 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
[2023.07.11-17.13.13:990][ 0]LogSlate: Last resort fallback font was requested. Font: ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’, Character: ‘䥟 (U+495f)’
[2023.07.11-17.13.13:993][ 0]LogSlate: Took 0.001666 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/SlateDebug/Fonts/LastResort.ttf’ (5269K)
[2023.07.11-17.13.14:281][ 0]LogRenderer: Reallocating scene render targets to support 1208x572 Format 10 NumSamples 4 (Frame:1).
[2023.07.11-17.13.14:397][ 0]LogProfilingDebugging: Allocated a 1207 x 572 texture for HMD canvas layer
[2023.07.11-17.13.14:415][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 0 classes and 0 folders.
[2023.07.11-17.13.14:415][ 0]LogLoad: (Engine Initialization) Total time: 34.06 seconds
[2023.07.11-17.13.14:415][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2023.07.11-17.13.14:505][ 0]LogContentStreaming: Texture pool size now 5650 MB
[2023.07.11-17.13.15:285][ 6]LogAssetRegistry: Asset discovery search completed in 31.9520 seconds
[2023.07.11-17.13.15:307][ 6]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
[2023.07.11-17.13.15:671][ 28]LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone ‘r_backHair02_03_jnt’ does not exist in Skeleton ‘motherRig_Skeleton’
[2023.07.11-17.13.15:671][ 28]LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone ‘r_backHair01_03_jnt’ does not exist in Skeleton ‘motherRig_Skeleton’
[2023.07.11-17.13.15:671][ 28]LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone ‘m_backHair03_jnt’ does not exist in Skeleton ‘motherRig_Skeleton’
[2023.07.11-17.13.15:671][ 28]LogAnimation: Warning: FBoneReference::Initialize BoneIndex for Bone ‘l_backHair03_jnt’ does not exist in Skeleton ‘motherRig_Skeleton’
[2023.07.11-17.13.20:747][238]LogTcpMessaging: Started Connection to ‘127.0.0.1:6666’
[2023.07.11-17.13.37:301][901]LogSlate: Window ‘Message Log’ being destroyed
[2023.07.11-17.13.37:323][901]LogSlate: Window ‘Message Log’ being destroyed
[2023.07.11-17.14.15:025][ 24]LogEditorSessionSummary: EditorSessionSummary sent report. Type=Crashed, SessionId={679943E1-4513-E757-AD2E-81BDE450C5A6}
[2023.07.11-17.15.24:235][235]LogTemp: Repeating last play command: VR Preview
[2023.07.11-17.15.24:250][235]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.07.11-17.15.24:250][235]PIE: New page: PIE session: PARA_Master (Jul 11, 2023, 3:15:24 AM)
[2023.07.11-17.15.24:251][235]LogModuleManager: Warning: ModuleManager: Unable to load module ‘OnlineSubsystemSteam’ - 0 instances of that module name found.
[2023.07.11-17.15.24:252][235]LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: LoadSubsystemModule([Steam]) failed
[2023.07.11-17.15.24:252][235]LogOnline: OSS: Creating online subsystem instance for: NULL
[2023.07.11-17.15.24:252][235]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
[2023.07.11-17.15.24:262][235]LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_PARA_Master
[2023.07.11-17.15.24:466][235]LogPlayLevel: PIE: StaticDuplicateObject took: (0.204198s)
[2023.07.11-17.15.24:466][235]LogTickAggregatingSubsystem: Initializing Subsystem
[2023.07.11-17.15.24:466][235]LogAIModule: Creating AISystem for world PARA_Master
[2023.07.11-17.15.24:467][235]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001FFEDA1BE00), frame # 1235
[2023.07.11-17.15.24:467][235]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000020020EF6AC0), frame # 1235
[2023.07.11-17.15.24:467][235]LogPlayLevel: PIE: World Init took: (0.001081s)
[2023.07.11-17.15.24:467][235]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/PARA_Master.PARA_Master to /Game/Levels/UEDPIE_0_PARA_Master.PARA_Master (0.205495s)
[2023.07.11-17.15.24:505][235]LogUObjectHash: Compacting FUObjectHashTables data took 5.64ms
[2023.07.11-17.15.24:526][235]LogPAVRGameInstance: Starting PSO Precompilation
[2023.07.11-17.15.24:526][235]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.07.11-17.15.24:526][235]LogAudioMixer: Display: Sample Rate: 48000
[2023.07.11-17.15.24:526][235]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.07.11-17.15.24:526][235]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.07.11-17.15.24:526][235]LogAudioMixer: Display: Number of buffers to queue: 1
[2023.07.11-17.15.24:526][235]LogAudioMixer: Display: Max Channels (voices): 0
[2023.07.11-17.15.24:526][235]LogAudioMixer: Display: Number of Async Source Workers: 4
[2023.07.11-17.15.24:526][235]LogAudio: Display: AudioDevice MaxSources: 32
[2023.07.11-17.15.24:527][235]LogAudio: Display: Using built-in audio occlusion.
[2023.07.11-17.15.24:527][235]LogAudioMixer: Display: Initializing audio mixer.
[2023.07.11-17.15.24:536][235]LogAudioMixer: Display: 0: FrontLeft
[2023.07.11-17.15.24:536][235]LogAudioMixer: Display: 1: FrontRight
[2023.07.11-17.15.24:547][235]LogAudioMixer: Display: Using Audio Device DELL S2715H (NVIDIA High Definition Audio)
[2023.07.11-17.15.24:547][235]LogAudioMixer: Display: Initializing Sound Submixes…
[2023.07.11-17.15.24:547][235]LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
[2023.07.11-17.15.24:547][235]LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
[2023.07.11-17.15.24:547][235]LogAudioMixer: Display: Creating Master Submix ‘MasterEQSubmixDefault’
[2023.07.11-17.15.24:561][235]LogInit: FAudioDevice initialized.
[2023.07.11-17.15.24:570][235]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.11-17.15.24:596][235]LogLoad: Game class is ‘GM_ParanormalGameMode_C’
[2023.07.11-17.15.36:399][235]LogWorld: Bringing World /Game/Levels/UEDPIE_0_PARA_Master.PARA_Master up for play (max tick rate 0) at 2023.07.11-10.15.36
[2023.07.11-17.15.36:401][235]LogTickAggregatingSubsystem: Registering Door for aggregate ticking
[2023.07.11-17.15.36:401][235]LogTickAggregatingSubsystem: Collecting Tick objects for class Door
[2023.07.11-17.15.36:410][235]LogTickAggregatingSubsystem: Registering Drawer for aggregate ticking
[2023.07.11-17.15.36:410][235]LogTickAggregatingSubsystem: Collecting Tick objects for class Drawer
[2023.07.11-17.15.36:419][235]LogWorld: Bringing up level for play took: 0.025473
[2023.07.11-17.15.36:419][235]LogOnline: OSS: Creating online subsystem instance for: :Context_1
[2023.07.11-17.15.36:422][235]LogContentBrowser: Native class hierarchy updated for ‘MovieSceneCapture’ in 0.0004 seconds. Added 20 classes and 0 folders.
[2023.07.11-17.15.36:423][235]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2023.07.11-17.15.36:423][235]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2023.07.11-17.15.36:423][235]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2023.07.11-17.15.36:436][235]Cmd: stat fps
[2023.07.11-17.15.36:437][235]Cmd: stat unit
[2023.07.11-17.15.36:528][235]LogPAVRBlake: AGMS_Char_Blake::BeginPlay: GetSystemName() = OpenXR
[2023.07.11-17.15.36:528][235]Cmd: Stereo On
[2023.07.11-17.15.36:528][235]Warning: Stereo On is deprecated. Use vr.bEnableStereo True instead
[2023.07.11-17.15.36:543][235]LogGameState: Match State Changed from WaitingToStart to InProgress
[2023.07.11-17.15.36:544][235]PIE: Server logged in
[2023.07.11-17.15.36:545][235]PIE: Play in editor total start time 12.297 seconds.
[2023.07.11-17.15.36:549][235]LogBlueprintUserMessages: [BP_Char_Blake_C_0] Floor Level tracking
[2023.07.11-17.15.36:614][235]LogHMD: Warning: Swapchain format not supported (24), falling back to runtime preferred format (29).
[2023.07.11-17.15.36:620][236]LogRenderer: Warning: Resizing VR buffer to 3648 by 1840
[2023.07.11-17.15.36:620][236]LogRenderer: Reallocating scene render targets to support 3648x1840 Format 10 NumSamples 4 (Frame:1).
[2023.07.11-17.15.36:623][236]LogD3D11RHI: Error: Direct3DDevice->CreateDepthStencilView(TextureResource,&DSVDesc,DepthStencilViews[AccessType].GetInitReference()) failed
at Z:/OfficialPAVRRelease/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Texture.cpp:2272
with error E_INVALIDARG
[2023.07.11-17.15.36:623][236]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2023.07.11-17.15.36:626][236]LogScript: Warning: Accessed None trying to read property BlakePrevInGameLocRef
BP_Char_Blake_C /Game/Levels/UEDPIE_0_PARA_Design.PARA_Design:PersistentLevel.BP_Char_Blake_C_0
Function /Game/Blueprints/Blake/BP_Char_Blake.BP_Char_Blake_C:ExecuteUbergraph_BP_Char_Blake:DB36
[2023.07.11-17.15.36:644][236]PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property BlakePrevInGameLocRef”. Blueprint: BP_Char_Blake Function: Execute Ubergraph BP Char Blake Graph: InputGraph Node: SetActorLocation
[2023.07.11-17.15.36:644][236]LogScript: Warning: Accessed None trying to read property Target
PARA_Functions_C /Game/Blueprints/Libraries/PARA_Functions.Default__PARA_Functions_C
Function /Game/Blueprints/Libraries/PARA_Functions.PARA_Functions_C:TPLoc:0060
[2023.07.11-17.15.36:644][236]PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property Target”. Blueprint: PARA_Functions Function: TPLoc Graph: TPLoc Node: Teleport Blake
[2023.07.11-17.15.36:644][236]LogScript: Warning: Accessed None trying to read property Target
PARA_Functions_C /Game/Blueprints/Libraries/PARA_Functions.Default__PARA_Functions_C
Function /Game/Blueprints/Libraries/PARA_Functions.PARA_Functions_C:TPLoc:0092
[2023.07.11-17.15.36:644][236]PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property Target”. Blueprint: PARA_Functions Function: TPLoc Graph: TPLoc Node: Teleport Blake
[2023.07.11-17.15.36:649][236]LogBlueprintUserMessages: [BP_Char_Blake_C_0] Kitchen_kitchen_FloorCeiling_P2
[2023.07.11-17.15.36:651][236]LogScript: Warning: Accessed None trying to read property BlakePrevInGameLocRef
BP_Char_Blake_C /Game/Levels/UEDPIE_0_PARA_Design.PARA_Design:PersistentLevel.BP_Char_Blake_C_0
Function /Game/Blueprints/Blake/BP_Char_Blake.BP_Char_Blake_C:ExecuteUbergraph_BP_Char_Blake:DB36
[2023.07.11-17.15.36:652][236]PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property BlakePrevInGameLocRef”. Blueprint: BP_Char_Blake Function: Execute Ubergraph BP Char Blake Graph: InputGraph Node: SetActorLocation
[2023.07.11-17.15.36:652][236]LogScript: Warning: Accessed None trying to read property Target
PARA_Functions_C /Game/Blueprints/Libraries/PARA_Functions.Default__PARA_Functions_C
Function /Game/Blueprints/Libraries/PARA_Functions.PARA_Functions_C:TPLoc:0060
[2023.07.11-17.15.36:652][236]PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property Target”. Blueprint: PARA_Functions Function: TPLoc Graph: TPLoc Node: Teleport Blake
[2023.07.11-17.15.36:652][236]LogScript: Warning: Accessed None trying to read property Target
PARA_Functions_C /Game/Blueprints/Libraries/PARA_Functions.Default__PARA_Functions_C
Function /Game/Blueprints/Libraries/PARA_Functions.PARA_Functions_C:TPLoc:0092
[2023.07.11-17.15.36:652][236]PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property Target”. Blueprint: PARA_Functions Function: TPLoc Graph: TPLoc Node: Teleport Blake
[2023.07.11-17.15.36:658][236]LogBlueprintUserMessages: [BP_Char_Blake_C_0] Kitchen_kitchen_FloorCeiling_P2
[2023.07.11-17.15.36:662][236]LogPAVRAsyncTasks: Found Actors with tag
[2023.07.11-17.15.36:662][236]LogPAVRAsyncTasks: Found Actors with tag
[2023.07.11-17.15.36:662][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:662][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:662][236]LogPAVRAsyncTasks: Found Actors with tag
[2023.07.11-17.15.36:663][236]LogPAVRAsyncTasks: Found Actors with tag
[2023.07.11-17.15.36:663][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:664][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:664][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:664][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:664][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:664][236]LogPAVRAsyncTasks: Found Actors with tag
[2023.07.11-17.15.36:664][236]LogPAVRAsyncTasks: Found Actors with tag
[2023.07.11-17.15.36:664][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:664][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:664][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:664][236]LogBlueprintUserMessages: [BP_Char_Blake_C_0] Kitchen_kitchen_FloorCeiling_P2
[2023.07.11-17.15.36:668][236]LogBlueprintUserMessages: [BP_Char_Blake_C_0] Kitchen_kitchen_FloorCeiling_P2
[2023.07.11-17.15.36:670][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:670][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:670][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:670][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:670][236]LogPAVRAsyncTasks: Found Actors with tag
[2023.07.11-17.15.36:670][236]LogPAVRAsyncTasks: Found Actors with tag
[2023.07.11-17.15.36:670][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:670][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:670][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:670][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:672][236]LogBlueprintUserMessages: [PARA_Master_C_2] 0Sequence Number
[2023.07.11-17.15.36:672][236]LogLevel: ActivateLevel /Game/Levels/UEDPIE_0_PARA_ENG 1 1 0
[2023.07.11-17.15.36:672][236]LogPAVRGameInstance: Executing Event [GLOBAL_Check_If_Raining] in level [PARA_DES_EXP_A_C_1]
[2023.07.11-17.15.36:672][236]LogPAVRGameInstance: Executing Event [Check_Blakes_Hand_Status] in level [PARA_Design_C_0]
[2023.07.11-17.15.36:672][236]LogPAVRGameInstance: Executing Event [GLOBAL_Check_Kristi_Door_Blown_off] in level [PARA_Sound_FootstepTriggers_C_1]
[2023.07.11-17.15.36:673][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:673][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:673][236]LogPAVRAsyncTasks: Error: There was an issue with processing GetAllActorsOfTaskAsync - No Tagged actors found
[2023.07.11-17.15.36:673][236]LogPAVRAsyncTasks: Found Actors with tag
[2023.07.11-17.15.36:673][236]LogPAVRAsyncTasks: Found Actors with tag
[2023.07.11-17.16.19:786][237]LogWindows: Could not start crash report client using …/…/…/Engine/Binaries/Win64/CrashReportClientEditor-Win64-Development.exe
[2023.07.11-17.16.19:786][237]LogMemory: Platform Memory Stats for Windows
[2023.07.11-17.16.19:786][237]LogMemory: Process Physical Memory: 3983.58 MB used, 4368.26 MB peak
[2023.07.11-17.16.19:786][237]LogMemory: Process Virtual Memory: 5416.28 MB used, 5611.66 MB peak
[2023.07.11-17.16.19:786][237]LogMemory: Physical Memory: 14207.61 MB used, 18520.06 MB free, 32727.67 MB total
[2023.07.11-17.16.19:786][237]LogMemory: Virtual Memory: 12259.48 MB used, 134205472.00 MB free, 134217728.00 MB total
[2023.07.11-17.16.19:786][237]Message dialog closed, result: Ok, title: The UE4-PA_UE4 Editor has crashed and will close, text: Fatal error: [File:Z:/OfficialPAVRRelease/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 258]
Direct3DDevice->CreateDepthStencilView(TextureResource,&DSVDesc,DepthStencilViews[AccessType].GetInitReference()) failed
at Z:/OfficialPAVRRelease/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Texture.cpp:2272
with error E_INVALIDARG
[2023.07.11-17.16.19:786][237]LogOutputDevice: Warning:
Script Stack (0 frames):
[2023.07.11-17.16.19:786][237]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2023.07.11-17.16.19:787][237]LogWindows: Error: === Critical error: ===
[2023.07.11-17.16.19:787][237]LogWindows: Error:
[2023.07.11-17.16.19:787][237]LogWindows: Error: Fatal error: [File:Z:/OfficialPAVRRelease/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 855]
[2023.07.11-17.16.19:787][237]LogWindows: Error: Rendering thread exception:
[2023.07.11-17.16.19:787][237]LogWindows: Error: Fatal error: [File:Z:/OfficialPAVRRelease/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 258]
[2023.07.11-17.16.19:787][237]LogWindows: Error: Direct3DDevice->CreateDepthStencilView(TextureResource,&DSVDesc,DepthStencilViews[AccessType].GetInitReference()) failed
[2023.07.11-17.16.19:787][237]LogWindows: Error: at Z:/OfficialPAVRRelease/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Texture.cpp:2272
[2023.07.11-17.16.19:787][237]LogWindows: Error: with error E_INVALIDARG
[2023.07.11-17.16.19:787][237]LogWindows: Error:
[2023.07.11-17.16.19:787][237]LogWindows: Error:
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffb93c6cf19 KERNELBASE.dll!UnknownFunction
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffaf15c1036 UE4Editor-Core.dll!ReportAssert() [z:\officialpavrrelease\engine\source\runtime\core\private\windows\windowsplatformcrashcontext.cpp:1541]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffaf15c4188 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [z:\officialpavrrelease\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffaf1359c0d UE4Editor-Core.dll!FOutputDevice::LogfImpl() [z:\officialpavrrelease\engine\source\runtime\core\private\misc\outputdevice.cpp:61]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffad8b7146c UE4Editor-D3D11RHI.dll!VerifyD3D11Result() [z:\officialpavrrelease\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:258]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffad8b1d3ad UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::CreateTextureFromResource() [z:\officialpavrrelease\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:2259]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffad8b599df UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHICreateTexture2DArrayFromResource() [z:\officialpavrrelease\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:2446]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffad5bbc29e UE4Editor-OpenXRHMD.dll!CreateSwapchain_D3D11() [z:\officialpavrrelease\engine\plugins\runtime\openxr\source\openxrhmd\private\openxrhmd_swapchain.cpp:200]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffad5bbbe6d UE4Editor-OpenXRHMD.dll!FD3D11RenderBridge::CreateSwapchain() [z:\officialpavrrelease\engine\plugins\runtime\openxr\source\openxrhmd\private\openxrhmd_renderbridge.cpp:53]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffad5bb9d07 UE4Editor-OpenXRHMD.dll!FOpenXRHMD::AllocateDepthTexture() [z:\officialpavrrelease\engine\plugins\runtime\openxr\source\openxrhmd\private\openxrhmd.cpp:1375]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffae548eaff UE4Editor-Renderer.dll!FSceneRenderTargets::AllocateCommonDepthTargets() [z:\officialpavrrelease\engine\source\runtime\renderer\private\postprocess\scenerendertargets.cpp:2404]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffae548f178 UE4Editor-Renderer.dll!FSceneRenderTargets::AllocateDeferredShadingPathRenderTargets() [z:\officialpavrrelease\engine\source\runtime\renderer\private\postprocess\scenerendertargets.cpp:2559]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffae548e7f0 UE4Editor-Renderer.dll!FSceneRenderTargets::Allocate() [z:\officialpavrrelease\engine\source\runtime\renderer\private\postprocess\scenerendertargets.cpp:755]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffae5027456 UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [z:\officialpavrrelease\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1341]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffae55c194c UE4Editor-Renderer.dll!RenderViewFamily_RenderThread() [z:\officialpavrrelease\engine\source\runtime\renderer\private\scenerendering.cpp:3620]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffae55a9fa2 UE4Editor-Renderer.dll!TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::
35’::FDrawSceneCommandName,<lambda_ca994b52dcfd379b80fcb1607b30126e> >::DoTask() [z:\officialpavrrelease\engine\source\runtime\rendercore\public\renderingthread.h:195]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffae55accb8 UE4Editor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::
35’::FDrawSceneCommandName,<lambda_ca994b52dcfd379b80fcb1607b30126e> > >::ExecuteTask() [z:\officialpavrrelease\engine\source\runtime\core\public\async\taskgraphinterfaces.h:849]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffaf111747c UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [z:\officialpavrrelease\engine\source\runtime\core\private\async\taskgraph.cpp:692]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffaf1117743 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [z:\officialpavrrelease\engine\source\runtime\core\private\async\taskgraph.cpp:587]
[2023.07.11-17.16.19:787][237]LogWindows: Error: [Callstack] 0x00007ffb68b20021 UE4Editor-RenderCore.dll!RenderingThreadMain() [z:\officialpav
[2023.07.11-17.16.19:787][237]LogWindows: Error:
[2023.07.11-17.16.19:787][237]LogWindows: Error:
[2023.07.11-17.16.19:795][237]LogExit: Executing StaticShutdownAfterError
[2023.07.11-17.16.19:816][237]LogWindows: FPlatformMisc::RequestExit(1)
[2023.07.11-17.16.19:816][237]LogCore: Engine exit requested (reason: Win RequestExit)
[2023.07.11-17.16.19:845][237]Log file closed, 07/11/23 10:16:19