Hi !
Somehow the reflection from the direct light on the water isn’t blocked by the cliffs when I turn on raytraced shadow. Is there a workaround ?
Thanks for help.
The cliff itself could be the issue.
First, try a scaled up box.
If that doesnt work - and its possible it just wont - its an engine issue.
If it does work, then your cliff is at fault. Either geometry wise, or settings wise.
However, the reflection of the sunlight on the waterbody is probably done material side and therefore ignores any geometry around it (hence why test with a box).
Make sure its not being distance culled from Rayrtacing. You can try and set r.RayTracing.Culling 0
as a test.
Thanks a lot for your answers. I will try these.