So I’m trying to set up what is essentially color tinting of my base diffuse/albedo map driven by an RGB mask.
I’ve attempted to multiply Vector3 nodes on top of the diffuse, and then Lerp that multiply output with a mask (ex: R). I’ve repeated this process for each vector3 - multiply node, and then I’ve Lerped them together in an attempt to blend it all into final diffuse/albedo output. Here’s a screen cap:
This doesn’t seem to be the right way to go, because the final output is desaturated and too bright. I essentially just want to change the color of the RGB masked sections, and maintain the underlying diffuse (the sections I haven’t masked, like the skin tone, rubber, etc) and output it all into a final diffuse.
Where am I going wrong? Let me know if you need to see any further pics or need more info.