Hi i am posting here for the first time, I hope I’m in the correct place.
I am trying to get my diffuse material to look correct at all angles, this is the effect that I am after https://live.staticflickr.com/65535/50583842247_3a2bcf631a_k.jpgHighresScreenshot00006 by Ian Simpson, on Flickr
However when you start to pan round to the side the effect starts to fall apart see here https://live.staticflickr.com/65535/50582984158_9197aae65b_k.jpgHighresScreenshot00007 by Ian Simpson, on Flickr
and from the side the effect has gone see here https://live.staticflickr.com/65535/50583723341_4d612a701e_k.jpgHighresScreenshot00008 by Ian Simpson, on Flickr
I am using this material node configuration here https://live.staticflickr.com/65535/50582984008_9244e50610_k.jpgmaterial by Ian Simpson, on Flickr
What i am looking for is a material that difuses the lights and objects behind it and is affected itself by the lights behind it. https://live.staticflickr.com/65535/50582984053_205206a631_k.jpgHighresScreenshot00009 by Ian Simpson, on Flickr
I am very unknowledgeable as far as unreal is concerned but I would appreciate any help you could give me.