Diffuse map color changes in UE4

Hi everyone;

I have a small problem with a diffuse map. I finished texture a skateboard with Substance Designer and exported it to UE4 for testing.

Well, everything is correct, but there is a part of the diffuse map shown black, when it should be white.

I show some screenshots, to explain it better.



Could someone explain what I’m doing wrong? Or what am I not doing?

A greeting!

Add a reflection capture actor + a skylight to your scene :slight_smile:

Hi Uno
Have a Sphere Reflection Capture actor in your scene ?

Edit : Fighted by :wink:

Also go into World Setting > Lightmass > and change the Environment color to anything other than Black. The black environment color will greatly affect the reflection capture.

Thank you both, guys.

I did what you told me, but it did not work until I rebuilt the lights. Now it looks great.

Again, thank you both.