Lifarino
(Lifarino)
September 29, 2014, 11:46am
1
Hi everyone;
I have a small problem with a diffuse map. I finished texture a skateboard with Substance Designer and exported it to UE4 for testing.
Well, everything is correct, but there is a part of the diffuse map shown black, when it should be white.
I show some screenshots, to explain it better.
Could someone explain what I’m doing wrong? Or what am I not doing?
A greeting!
Add a reflection capture actor + a skylight to your scene
ChrisTm
(ChrisTm)
September 29, 2014, 11:57am
3
Hi Uno
Have a Sphere Reflection Capture actor in your scene ?
Edit : Fighted by
Tim_Hobson
(Tim_Hobson)
September 29, 2014, 2:06pm
4
Also go into World Setting > Lightmass > and change the Environment color to anything other than Black. The black environment color will greatly affect the reflection capture.
Lifarino
(Lifarino)
September 29, 2014, 2:41pm
5
Thank you both, guys.
I did what you told me, but it did not work until I rebuilt the lights. Now it looks great.
Again, thank you both.