Difficulties with Team settings & Inventory device

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Summary

HI CREATORS! I recently started building some creative maps, that I want to publish in the near fututre. But I think I run kinda into a problem.

I hope I can explain it as detailed as possible :slight_smile:

So… I finished a map witch is gonna be available in four different modes. Therefore I created four of them and migrated the finished builds to all of them trough Asset Action. But here is the thing. The maps should have a little of a difference when it comes to team selection. But the Inventory stays the same.

But unfortunately something doesnt work right. When I place a team settings & Inventory device in UEFN and place some guns, ammo, consumable and build in it, it doesnt show the guns/consumables in game when I start it directly in UEFN. I dont kown if its just a bug or if I do something wrong. This problem happens to all of the maps I want to publish. But on a test-map I created, it worked perfectly. I can rememeber at the start of my creation process it worked on those maps as well. But I find it kinda strange that, when I launch session in UEFN the loadout is not there, except the materials and ammo. I tried to find simmilar cases on YT to fix it, but couldn’t find any.

By the way is it possible to publish maps PRIVATE so I can test it with other players before, so I can find all the bugs and issues. Because when I start in UEFN you directly get spawend in the game area, not in the pregame lobby. Therefore I can’t really check if everything works smooth.

HOPE someone can help! Thanks!!!

Steps to Reproduce

  1. Create a map with the following devices
  2. 16 player spawners for (Island Start, Priority 2, Spawn any player)
  3. 16 player spawners for (Game, Priority 1, Spawn any player)
  4. Place one Team settings and invetory device (for all players)
  5. Place OG Assault Riffle and Pumpgun in it, also 5 mini shields and flopper, Ammo for the Guns and 500/200/100 builds
  6. Safe and Launch session

Thats how I did it. Again, it worked in the past. But now eather I made a problem or its a UEFN problem.

Expected Result

Each player should start the game (when game start) with an inventory. Its not realy an andvanced mechanic. You just place some player spawn pads and a team setting and inventory device. It should work for all players (any) and (classes or teams)

Observed Result

In my case after launching the session in UEFN, the (loadout) is not there, you just spawn with a pickaxe. The five slots are empty. But material and ammo is there. If you recreate excaclty the devices I use, maybe this problem will happen

Platform(s)

I use UEFN on PC and FORTNITE on PC

Additional Notes

Just because I would rank my self as a rookie in the UEFN space, I cant really tell if I created the problem or if its an actual issue with UEFN itself. But after watching mulitple tutorials and reading in FN Forums, I know how to create a simple Team selection and game where players can start with guns and consumables and so on.

I hope I described it well and didn’t make it too complicated, But in this case something very basic turned into something strange :slight_smile: HOPE someone can help.
If it helps I can provide some video material to make it more clear. Just need to know where/how I can post or send it.