I have a difficult question. My game is 4:3 representing retro times. When I activate FSR3 and turn on frame generation, there are artifacts on the black bars at the edges of the screen due to 4:3. When I choose RHI instead of DX12, these artifacts are less, but they are still there. But when I rotate the camera in DX12, there is a terrible level of artifact at the edges of the screen (in the area where the black bars are). Is there a way around this?
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Here are a few things to check:
First check would be whether FSR debugging is disabled using this console command:
r.FidelityFX.FI.ShowDebugTearLines 0
If it persists, the next thing to check would be frame rate. Anything less than 60 with frame generation is going to probably cause some undesired effects.
Due to the unique resolution the issue could be with r.screenpercentage - I would try different values from 50-100 to see if the effect worsens or improves or is eliminated altogether.
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