Difficult field of vision without PawnSensing

Hi, in my 2D game there is an enemy skeleton, respectively he has a field of vision in which he sees the player. The problem is that I need to create the skeleton’s field of view with the MultiTrace component, because PawnSensing doesn’t meet my needs, but the difficulty is that apart from box, capsule, line or circle trace there is no other, advise me how I can create a more complex shape for the skeleton’s field of view.
Thank you) .
P.S. I’ve tried using basic shapes like a cube or a cone, but there are a lot of bugs going on with them, so this option is not appropriate