Different values on PC and Android

Hi,

i have a procedural Planet generator. It works fine on PC. But as soon i deploy it on my Tablet. The Noise Values are different. Meaning the Planet is just a Sphere without details. I use the UnrealFastNoise Plugin.

NoiseValue = MyNoiseGen->GetNoise3D(.4f, .5f, 1.f);

returns -0.565634 on PC
returns -0.527913 on Android.

I did a test with other noise Plugin. Somehow it returns the same Value on both Devices

I switched to SimplexNoise Plugin from DevDad. Thank You DevDad :smiley: