Different rendering quality inside editor viewport and standalone game

Hello everyone, nice to meet you,

I am facing an issue which I cannot solve for a few days already. For some reason I see a very nice picture when I play my game inside editor viewport. But it is way worse inside standalone game. The easiest way to see it is to pay attention to outline material. I attached two screenshots, one from the editor viewport and another one from the standalone game.

I tried increasing screen percentage and using different AA options. But it does not make it look as good as inside editor viewport.

Any advice is appreciated, as I already do not know what to look for. Thank you.

looks like a screen percentage issue to me. make sure it runs full resolution or has dlss working properly.

there are options in the rendering tab in the project settings.

about that avatar… you thought about a more realistic shader one? cel shading is neat but it doesn’t bode well with taa. hmm

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Thank you for that. I already tried setting screen percentage to 200% which seems to be a max value. Doing so helped slightly. But it is still not so good as inside the editor. I also tried running the app full screen. But the issue is still there. While somehow it looks so nice in the editor. I will check it more as well as DLSS. I also tried setting screen percentage max value to match my screen resolution and this did not help. I plan to run the app in window mode in general and allow user to resize. But I want to keep high resolution of course. As I understand that there is no way to keep it ultra high in an ultra small window. But with a small window it requires less detail to look good I guess.

Regarding the shader style, I might consider removing the outline. But it seems to look better with it. While I plan to keep overall styling because it is an anime related project.

ohh… cel shading is not just outlines. the 3 or 4 tap is what creates the cel SHADING. i dunno why you dither it. it looks kinda okay on the skin. on the clothes it’s totally breaking tho. i reckon you gotta disable all the roughness or whatever math generates the dither/diffusion. i’ll not delve into this rn, tho. not my style.

Just want to leave it here in case it might help someone.

What was wrong in my case is that I have high DPI monitor and by default it was rendering without high DPI scaling enabled. So I had to go to project settings and set Allow High DPI in Game Mode to true. And now it renders pretty nice.