I am facing an issue which I cannot solve for a few days already. For some reason I see a very nice picture when I play my game inside editor viewport. But it is way worse inside standalone game. The easiest way to see it is to pay attention to outline material. I attached two screenshots, one from the editor viewport and another one from the standalone game.
I tried increasing screen percentage and using different AA options. But it does not make it look as good as inside editor viewport.
Thank you for that. I already tried setting screen percentage to 200% which seems to be a max value. Doing so helped slightly. But it is still not so good as inside the editor. I also tried running the app full screen. But the issue is still there. While somehow it looks so nice in the editor. I will check it more as well as DLSS. I also tried setting screen percentage max value to match my screen resolution and this did not help. I plan to run the app in window mode in general and allow user to resize. But I want to keep high resolution of course. As I understand that there is no way to keep it ultra high in an ultra small window. But with a small window it requires less detail to look good I guess.
Regarding the shader style, I might consider removing the outline. But it seems to look better with it. While I plan to keep overall styling because it is an anime related project.
ohh… cel shading is not just outlines. the 3 or 4 tap is what creates the cel SHADING. i dunno why you dither it. it looks kinda okay on the skin. on the clothes it’s totally breaking tho. i reckon you gotta disable all the roughness or whatever math generates the dither/diffusion. i’ll not delve into this rn, tho. not my style.
Just want to leave it here in case it might help someone.
What was wrong in my case is that I have high DPI monitor and by default it was rendering without high DPI scaling enabled. So I had to go to project settings and set Allow High DPI in Game Mode to true. And now it renders pretty nice.