Different meshes with the same materials - optimization

Hello. I have a few buildings meshes that share the same materials. I would like to ask what would be the most efficient way to place them in my level? I was thinking about using foliage tool because it would make instances, but I don’t know if it will work for different meshes. Will different meshes with the same material be somehow “merged” to save draw calls? Or if not, what would be the best way to optimize it? Thank you!