Different material for each particle or differeny dynamic parametr for each particle

Hello
I’m making the effect where each particle fall on the ground and leave splatter on the ground. I use collision event for this to spawn mesh in the place of collision. It works good but I want to use different material for different each particle, now I have the same texture of splatter on the particle that come from collision. Ther other way I was thinking to make different dynamic parametr for each particle but I found that can only aplly for each spawn.

Did you try custom primitive data? ( it’s a per mesh thing )