Different colors of same material on landscape by block

Hello.
I created a material grass for my landscape.

Added it to my complex material

And after compiling shaders on some parts of landscape the material looks different. The color is green in one block and light green in another.

I rebuilded light but results stay the same.
Does anybody know what is wrong?

If this make sense after rebuild the error occurs:
Instanced meshes don’t yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.

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can you add an image of the paint tool the the Landscape mode?

Here you are.

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i’m with the same issue. did you find a way to solve it?

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I have the same problem, any progress with solving it?

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For me what solved it is painting one of the 2/7 particular Layers. Just painting with brush size set to around 32-64 or more with specifically these 2 materials (out of 7 I have) fixed the shade on the whole square/component.