Hi, how can i make that the same actor can have different colors? Is it possible to be a autospawn on start of the level?
What do you mean? what color?
example: there are 4 actors describing by one blueprint and i want to one be ornage color, one red color, and two last blue. And at next open of this level color are changing. One actor is blue, two red and last orange.
Hi!
This is example for randomized color.
Create a shader with Color parameter
Assign this shader to the geometry
Add this nodes to Event Graph.
And result
This is not what i want to do, but thank You for your help
Well, instead of randomizing you could pass specific colors into SetVectorParameterValue. You could even make this an editable property on the Blueprint actor, so if you place them in the map, you could customize the color for each one.
I would have suggested the same as svv3dUDN. If that’s not what you’re trying to do, could you explain a bit more?
Can I ask why the hue is 0-255 in your example, but the saturation and value seems to be 0-1?