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Different Bulletholes and Particals depending on the Texture

How can I achieve this effect simply?

https://www.youtube.com/watch?v=8iO1MxumO9w&feature=youtu.be

I’m assuming you are referring to different impacts based on surface materials. You’ll want to look into https://docs.unrealengine.com/latest/INT/Engine/Physics/PhysicalMaterials/