Differences in Shadow Rendering Between Windows and Linux

I am currently using the UE5.3 engine on Windows as my development tool, aiming to achieve a suitable shadow effect for a metahuman on the wall behind her. Ultimately, I plan to package and deploy it to the Ubuntu system.
Now I have rendered a satisfactory effect on Windows, and the program packaged for Windows can also achieve the same effect. However, when I create a Linux package, I find that the shadows in the Linux package are too sharp and detailed, lacking the moderate blurring effect seen on Windows. How can I solve this problem?

Windows:

Linux: