Differences between OpenGL display on Windows and Linux platforms

The issue is different displaying content on Windows and Centos platforms.
On the Windows platform, when using DirectX and OpenGL, the material is displayed similarly.
On the Linux platform (Centos7) there are transparency and blinking.
All three cases are shown in the attached short films.
Because of the limitations of attachments, please replace the “_avi.txt” with “.avi”
The scene has been simplified to a minimum.
Additional information about the only map used shows the texture_info.jpg file.
Details on OpenGL and DirectX in text files.
Any tips? sollution?
Thanks in advance.