Difference between the source and imported TGA files

I’ve prepared an image at the Adobe Photoshop and saved it in TGA format with alpha channels. After I was attempting to import that image and use in material editor, but UE4 just removed a part (inner border) of the source image. Any ideas how to fix this issue?

I am assuming you want the centre to be kept?
If so, You will need to modify the alpha in PS to only be on the outside of the ring.

HTH

No, I’m talking about the inner part of the ring, that has a yellow-orange color (not that empty part of it with the black color) and that was deleted after the import in UE4.

Remove the Alpha channel and you will see this part again. The Alpha for the yellow/orange part is 0.

Awesome! Thank you so much, now it works fine :smiley: