Edit: SOLVED - For some reason, after I updated the Bridge app the issue has been resolved.
I recently realized that the bump textures I download from the Quixel app (desktop version) generate very weird results instead of producing proper bumps.
I checked almost everything that came to mind to eliminate the issue, but at this point, I ran out of solutions.
- Engine Scalability Settings and Material Quality settings are already set to high. Putting them to ‘Epic’ doesn’t change the results.
- Adjusting the Quixel bump map in Photoshop to make dark areas darker and bright areas brighter so we would get a ‘pop’ effect. The results do not change. We are still getting weird artifacts and a lot of distortion.
- Tried using different maps to see if it would change anything: fed AO, Gravity, and Displacement maps into the height input of ParallaxOcclusionMapping and BumpOffset nodes.
- Changed the downloaded format: Tried JPEG and EXR (Bridge only supports these two options as exporting options for the time being). To be safe, I also saved textures in PNG format in Photoshop.
- Tried different color channels: Red, green, blue, alpha
- Started a clean project with no content.
- Checked-unchecked sRGB, tried different sampling methods, color, linear-color, grayscale, etc. None of them fixes the problem.
At this point, I am quite certain that there may be an issue with Quixel’s textures, as simply swapping their textures out with textures from another source resolves the problem. I was wondering, have any of you faced such an issue before?
Engine Version: 5.3.1
OS: Windows 10