Dialogue System

Hey guys! I love the plugin and i am running into a problem, hopefully you can help me i am running into the sam problem as downbelow that i can’t seem to get the “Cast To Dialogue Controller”, it doesn’t appear in my search list.

I saw someone else in the thread had the same problem but there has been no anwers to that yet.

thanks for this plugging, great job, had someone tried to use more then tree dialogue bots in the same level, cause in my project only the first tree bots work fine, the forth one give me error “invalide key in SimpleTextDialogue4”, i’am using ue 4.19

Hey guys! After some time I am back to my project, Point and click adventure…And using this awesome plugin for dialogues.
But I run into problem. When I am leaving dialogue it looks like Input mode stay focused on ui, But it is weird, because first click moves actor normally, but second click actor wont move unless I double click…on double click I have run…more in the video.

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in Blackboard there is option only for Input mode “UI” or “Game and UI”

So I thought this could be my issue… I tried to solve it by adding input mode “Game” when dialogue terminates, but it is not helping :/…

Any help is more then welcome, because last time I worked on it I got stuck and thinking about doing the dialogues different way. But the plugin works realy great would love to solve it

Hi, everyone!

First of all, thanks to for the dialogue system. It’s great! I have begun experimenting with the dialogue system, and I mimicked the tutorial, but I have a basic question.

I have an initial dialogue, followed by a Question Selector. Then I select a question, get the answer, and I am returned to the Question selection. How can I make it so, after choosing a question and getting the answer, it continues with more dialogue?

Sorry if it’s a silly question, but I haven’t been able to figure it on my own.
Thanks in advance!

Found a Bug in the 4.19 build from lightnarcissus.

Sometimes the Behavior Tree is endless flickering between Selector>Sequence>Show Phrases… without moving forward.

The same project without any chances in 4.14 works perfect.

Any Idea?

Update same in 4.20

And the bug only begins if game is 30 sec running…?

Error: Invalid key for Dialogue Widget in BehaviorTree

I was wondering if there will be a version that is updated for 4.20?

How do you add conditions btw ?

Im having the same problem to, please help.

Salve, ma su unreal 4.20 funziona ?

Does this work for 4.20???

I following tutorials and everything works fine in 4.21.2

Everything works fine with 4.21, but if you build from code you will be missing an #include, and will also have several depreciated warnings, I have updated this plugin to remove those warnings and bring this plugin up to date with 4.21 (Only code, I have not provided any binaries)

this is still the best dialogue plugin I have found out there… just follow the tutorials for now, but I plan on adding a few options for my game, so I might continue to update this plugin.

@tenowg Thanks! Did you updated the Mac version too?

4.22? :slight_smile: I beg you to add to the store, this is the best plugin

Yep i got the same problem, still trying to figure it out.

BTW, this is one of the best dialogue plugins, we need an update :frowning:

invalid key probably means the widget was GCed make sure you set the widget to a variable to keep a active reference, or unreal will remove it.

Just use the 4.21 version, it works well for 4.22.

EDIT: Hmm, I tried to install the plugin on my laptop with 4.21 installed and it doesn’t let me start the project since the plugin was built with another engine version, and it can’t compile it. I’ve tried both the original and updated github version (thank you tenowg!). I can’t seem to compile it from the source either, it just won’t let me.

This problem never really occured for me before, what have gone wrong here?

Edit: Nvm, could easily recompile it by adding a “plugin” folder in the project folder. Didnt work in the engines plugin folder though. used tenowgs updated 4.21 version and rebuilt from code. Used a fresh c++ project. Can comfirm it works well with 4.22 as well.

Anyone here that can instruct me on adding cinematics on it? Like, I choose an option, and it plays a cinematic? How to do it?

Thanks in advance!!

Look into Sequencer Editor, you should be able to do what you wish there. And it shouldn’t be too hard to add a “run sequence” to the plugin.

Does someone has the DialogueSystemAssets, I saw the tutorial but I can’t find them any where https://youtu.be/EJR77l15dRU?t=6