Dialogue System

To make this plugin compatible with 4.12
Open:


<your project>\Plugins\DialogueSystem\Source\DialogueSystem\DialogueSystem.Build.cs

And add


 "GameplayTasks" 

at the end of



PublicDependencyModuleNames.AddRange(
			new string]
			{

Nice work ^^

Compatibility for 4.12.1?

Any hints on how you do the node customization, I’d quite like to be able to C++ some different shapes as well?

Glad that I found this. Not only is it free but also looks very good. Will conditions and events be included in the new plugin ? Support for Sequencer would also be pretty nice, but all in due time of course. Keep up the good work. :wink:

Hows the status of the new plugin comin?
:slight_smile:

the one with the new graph

Can i use it for a scroll side game or only works in 3rd person?

thanks

Great work! Best plugin!
Make please his version for UE12.
Thanks.
:slight_smile:

My main job takes a lot of time) Little by little I’m working on binding like in UMG Widget.png

You can use it wherever you want)

This plugin is great, but is simply not working! I have 4.10.4 and 4.12.3 and NO ONE work, start telling me ā€œMissing or incompatibleā€ i’ve tried with add ā€œGameplayTaskā€ on build.cs, I stuffed the plugin on the Engine Plugins folder or in the Project Plugins folder, nothing.
I’ve tried to load the plugin ignoring the ā€œmissing or incompatible pluginsā€ message, enabling in the project plugins and restarted the engine, nothing…
I’ve repeated ALL the steps in various combinations for DialogueSystem version 1.5, 1.5.2 and 1.60 but NOTHING.
Imagine if I had to buy the plugin because was in the marketplace, I would become crazy if I had payed for a useless product, can’t you simply write dialoguesystem v1.5 (ue4.10.4)
But my crytic go to all plugins, most don’t have a proper warning or setup or build system (but is the engine) simply are disabled on load and don’t give a clue on what the reason is for not being able to work with that.
C++ most of the time is build correctly, in the showlog I see error and then the dialog disappear leaving you with the wind…
Blueprint is better, because if something is not working one can view the most updated system to achieve that and reconnect something that don’t work.

Please tell me how to make this work on 4.10.4 or 4.12.3 :-((((((((((((((((((((((((((((((((((((

Hi, thanks again for the great Plugin!
I just tried updating to 1.6 (using unreal 4.11.2) and I have a problem that you might be able to help me out with.
Im only using sounds and no written text which worked fine until now but since the update it seems the plugin stoppend waiting for the sounds to finish. It just plays them all at the same time.
Is there a way to fix this?

Its really late so Im going to take another look at this tomorrow, maybe I can find out what Im doing wrong on my own :smiley:

Ok, now the plugin works flawlessly in unreal engine 4.10, version to download v1.5 and DialogueSamples project work ONLY with the 4.11 (v1.6) so i can forget seeing this live :frowning: I tried in 4.12 but no luck, 1.5 = ue4_v4.10 / 1.6 = ue4_v4.11

Will there be a 4.12 release in the foreseeable future? This is the only plugin preventing me from making from transitioning my project. :confused:

This plugin looks amazing! I am having some trouble with getting the behaviour tree to connect with my dialogue bot, I was wondering if you had a forum dedicated to helping out people who are having trouble or if we could just post here? :slight_smile:

Hello. I have two problems: When I want to end the dialogue, it just loops back to the greeting phrase. How can I end dialogue when I press the Goodbye button? And I have made a phrase skip graph with DialogueEventListener, but when I press the button, nothing happens. Could you tell me why? And thanks for your hard work! :slight_smile:

WOW ,man this is so awesome :cool:

would you mind sharing with us the example project in this video, i can’t find it, and there is only the example project with the white void, and i i want really to try the one in this video @artemavrin .

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would you plz make a tutorial for condition ? @artemavrin

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animation doesn’t work unless i modify the animation blueprint assigned to character (like in v1.4 New Features Tutorial),

is this normal that i must have animation blueprint assigned to character instead of animation asset ?

also camera DOF dosn’t work

@artemavrin Hey man, im creating a new game and i have for about 20-25 hours, i need this plugin but its not possible because of that the plugin is not compatible with the new version… can you please update it <3

Thanks in advance, love from sweden

I am Unable to get it to work with 4.12.5 It also fails to build. Is there an update on the way?