Yeah, that is what I’m trying to do. I’m not sure if the top-down controller stuff is based off the pawn Class. It says PlayerController, so I would assume not.
But, I’ve also gone back to trying to get my clicking on an NPC to work, but still not sure why it isn’t. I’ve attached 2 images, one that shows how I have an NPC Actor Blueprint set-up, with NPC tag, so it should react to a mouse click. And I have the modified top-down controller I’ve working on and playing around with. As it looks, when I click on the NPC, it should do the move to, and then print “Hello” if it has the tag “NPC”, which it has the tag, but never prints, so it just not picking up the click. I’m not sure what I’m missing, but I do feel like something is.