5 years necropost, sorry :rolleyes:
For some average skilled programmer how difficult would be the task to, as example, exposure DFAO in additional Z buffer which will should give access to it trough SceneTexture? Or its cant be done like that way?
5 years necropost, sorry :rolleyes:
For some average skilled programmer how difficult would be the task to, as example, exposure DFAO in additional Z buffer which will should give access to it trough SceneTexture? Or its cant be done like that way?