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DFAO & Soft shadowing without skylight?

Or directional light Is it possible?

For an interior scene.

Raytraced Distance Field Soft Shadows yes, they come from the directional light…DFAO, no…it comes from the skylight

If you enable the showflag Show->Visualize->Distance Field AO then it is rendering DFAO without a skylight. In game that would be ‘show VisualizeDistanceFieldAO’. But it overrides all scene color with that, probably not whatever you are trying for.

5 years necropost, sorry :rolleyes:

For some average skilled programmer how difficult would be the task to, as example, exposure DFAO in additional Z buffer which will should give access to it trough SceneTexture? Or its cant be done like that way?