DFAO not available in VR?

Hello guys,

In the editor mode and play mode on monitor , DFAO is total working fine, but when in VR preview mode, all DFAO is gone.

BTW, I have turn on “Generate mesh Distance Fields” and “Instanced Stereo”.

So, I want to know it that DFAO can’t work in VR? Or it something I missed?

I need help, thank you so much.

Hey looks like it’s not going to be implemented in VR any time soon unfortunately:

https://udn.unrealengine.com/questions/353573/dfao-not-working-in-vr.html

See links below

Most people won’t be able to access that, so there’s not much point in posting that link here.

Looks like it won’t be fixed any time soon - Unrealengine123 has put the case for DFAO in VR being a bug and Epic has entered it:

https://answers.unrealengine.com/questions/578208/dfao-not-visible-with-vr.html

See bug here:

Ah sorry - didn’t even think of that. Fairly new to posting, please see message above.

Thanks

I am guessing there is no new VR projects coming from Epic and thus they re-focus on whatever else they are working on, after releasing Robo Recall.