Hi guys, I’m creating a project using the Arch Viz template in 4.26 - I’ve disabled raytracing for now to troubleshoot issues, and enabled DFAO to try and get more contrast in my grass.
The only issue is I don’t understand how I can clean up this noise in shadowed areas? I’ve cycled through loads of settings, the only thing that removes it is disabling my movable skylight shadow (I’m using the default sun/sky component)
Am I doing this wrong? I would have thought the default lighting setup for the Arch Viz template would have appropriate light setup for grass, but without DFAO it looks super flat (unless I turn on high sampled Ray Traced AO, but thats not really feasible atm).