Hi I have a video that shows the black artefacts (splotches) appear in shadows and that it’s caused by SkyLight’s cast shadows option. And that the SkyLight is probably using distance field AO to produce those shadows. I am using full dynamic lighting, GI is set to None in UE 5.4. Is there a way to tweak the DFAO or the skylight somehow to remove the black artefacts cuz they are way too visible? Or at least to minimize them because they are showing up in interiors as well? Turning off the “Cast Shadows” in SkyLight or DFAO completely is not an option because I need the interior shadows and darker areas. Especially because I will have an overcast lighting scenario where all of the scene will be in shadows
well… in my low end project i have some artefacts with dfao aswell. if your scene is static you could bake a “proxy gi” solution that will retain the sky light occlusion in interiors without relying on dfao. i do that too. set the skylight to static lower the lightmaps and just a quick gpu lightmass bake. really just lowres skylight gi lightmaps and light volumes for interiors. the rest is dynamicly lit. and it uses ssao or you could change the ssao method to gtao. whatever you prefer. it’s both screenspace ao and each of them have their own artefacts.