[DEVLOG] Project 'Caillou' - The first game inspired by New Caledonia

We hope so ! :smiley:

The interactive foliage was a bit tricky to get right- it spawns skeletal meshes to replaces foliages instances based on player distance and spawns the instances back when far enough, we also take the field of view into account so that skeletal meshes change back to instances faster if you don’t look at them, this helps improve performance.

We want to go the extra mile to make our environments feel really alive.