Hey everyone!
We’re a small indie team currently diving into Unreal Engine 5 for the first time, and we’re thrilled to share a bit about our journey so far.
Project Overview
We’re working on a third-person action-adventure game that blends stylized visuals with fast-paced combat and puzzle-solving mechanics. Think classic Zelda meets a touch of Soulslike difficulty — but approachable for newcomers.
Why Unreal Engine?
We chose Unreal Engine 5 because of:
- Nanite for detailed environments
- Lumen for dynamic global lighting
- Blueprints + C++ hybrid workflow
- A vibrant and helpful community (yes, you guys!)
Progress So Far
- Character locomotion with root motion animations
- Dynamic lighting setup with weather transitions
- Custom enemy AI using Behavior Trees
- Inventory and quest system in early prototyping
What We’re Learning
Every day comes with a new challenge, from mastering animation blending to learning replication for future multiplayer support. We’ve faced performance hiccups, material glitches, and AI pathfinding bugs — but it’s been a rewarding ride!
We’d Love Feedback
If anyone has experience optimizing stylized scenes in UE5 or tips for AI performance on mid-range devices, we’d love to hear your input.
We’ll be sharing screenshots, videos, and behind-the-scenes details in upcoming posts. Thanks for reading and being part of such an inspiring community!
Stay tuned!