Devlog #2 – Procedural Generation & Skins


Hi everyone :waving_hand:

I’m the solo developer behind HEXA-WORLD-3D, and this is the very first devlog here on Steam. I wanted to say a quick hello and share what I’ve been working on lately.

HEXA-WORLD-3D is a fast-paced 3D hexagon puzzle game where you compete for high scores in various modes — including endless runs, 5-minute challenges, and procedurally generated levels with progression.

:brain: Procedural Level Generation
I’ve just finished implementing procedural generation for levels. That means every game session is different — the field layout, locked tiles, available blocks, and even difficulty scale depending on your level and mode.

No more repeating the same layout — each round feels fresh and slightly unpredictable.

:artist_palette: Tile Skins
I’ve also added visual styles for tiles depending on the map you play on:

:snowflake: Winter map has icy, soft-looking pieces

:chair: Cozy room features warm and colorful tiles

:briefcase: Office map keeps it clean and minimal

More maps and skins are planned for future updates, possibly including seasonal themes and unlockables as you level up.

:movie_camera: Short Video
Here’s a short video showcasing a few generated levels and how the tile styles change based on map selection:

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