Devices saved in Prefabs do not properly persist relative direct bindings

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Summary

Devices saved in Prefabs do not properly persist relative direct bindings

Steps to Reproduce

1- Create a new UEFN project
2- Create a new Level, in addition to the default level
3- Go to “World Settings”, enable “Is Playset”, leave Category as default “Prefab”
4- Place any device with a direct binding, and any reference object
4a- Suggestion: Place a button device and an accolade device, and set the accolade to award when the button is pressed
5- save the level
6- load the default level (not your new prefab level)
7- place your prefab
8- play the game

Expected Result

The prefab is placed in your new level with proper binding relationships maintained. (EG: pressing the button awards the accolade)

Observed Result

The direct binding is not created properly between the two objects

Platform(s)

windows

Additional Notes

This seems trivial for simple cases, but I make makes with large custom groups of objects and devices with a complex relationship, and being able to save them in a prefab would be great for collaboration and for being able to make multiple instances of the groups of devices (eg: two giant mechs) with identical implementationis