Summary
when i build walls, floors roofs etc in fortnite with uefn connected (tmnt Islands). the rotation, location and materials will change in uefn not reflecting what ive just built in fortnite, so when i push changes all my progress of things i’ve built in fortnite will change to what i see in uefn which is completly different to what i had just made in fornite for example i build a house then i look in uefn and the walls will all be randomly rotated, materials completely different, and they will all be stacked in a location in the map, making it impossible to build anything in fortnite with uefn connected using tnmt islands,
recently i have put down devices such as barriers, buttons and conversational device, which will work until i push changes where i will find multiple buttons and conversation devices on top of existing ones, and different size settings on the barriers. this has been going on for about a month and it makes it impossible to build in a tmnt island with uefn connected. I’m using these islands purely for the weapons.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
create a ninja turtle island from the branded folder, load into the session with Fortnite, add custom assets, build things with custom assets and fortnite walls and building materials, then see if its changed in uefn
Expected Result
my buildings and devices settings placement and materials should be the same in uefn as they are when i placed them using fortnite.
Observed Result
the things you have built in fortnite will be moved to a different location , duplicated rotated and also have different materials, after pushing changes.
Platform(s)
windows
Additional Notes
if the steps cannot be reproduced i will add videos and images of what’s happening as i am busy making another game