Developping and debugging with a level sequence

I’m having a hard time trying to work with a sequence in my level.

In my first level, I have a sequence where I need to animate the main character. Rather than have a “Player Start”, I need to add the blueprint for my main character inside the level and set it to posses player on spawn. Then, in the sequencer, I can assign animation and other events to it. However, doing so break the right click “Play from here” in the editor, and always start where the character blueprint is set.

Is there another way to set this?

Also, if the level sequence is set to autoplay, everytime I play the game, I need to watch the sequence, even when I use “Play from here”. Is there a way to tell it not to play a sequence when using this option?