Development-only config settings

Hello Calin,

Here’s what I’ve found so far in further research into this topic:

- Overriding config parameters when cooking using UAT, which is unfortunately related to the build server and wouldn’t fit your specification exactly.

- This link, which states custom engine edits are required for overriding ini settings when packaging, which may be relevant for the cooking stage as well.

- An older thread which references the BasePakFileRules.ini, which could be worth looking at further. The user, however, mentions that files are stripped “post-cook” which I don’t believe suits your needs.

- And the Unreal docs on creating a Custom Launch Profile. This wouldn’t be an ideal solution, but wanted to include it for notations-sake.

I’ll be doing further research on this, but wanted to give you an update in the meantime to see if any combination of these threads would be useful to you. So far, I have not seen a be-all end-all approach to this; I’ll get back to you if I find anything else worth noting, and I’ll be asking my colleagues about this as well.

Let me know if any of that info helps!

Thanks,

Kyle B.