Hello Calin,
Here’s what I’ve found so far in further research into this topic:
- Overriding config parameters when cooking using UAT, which is unfortunately related to the build server and wouldn’t fit your specification exactly.
- This link, which states custom engine edits are required for overriding ini settings when packaging, which may be relevant for the cooking stage as well.
- An older thread which references the BasePakFileRules.ini, which could be worth looking at further. The user, however, mentions that files are stripped “post-cook” which I don’t believe suits your needs.
- And the Unreal docs on creating a Custom Launch Profile. This wouldn’t be an ideal solution, but wanted to include it for notations-sake.
I’ll be doing further research on this, but wanted to give you an update in the meantime to see if any combination of these threads would be useful to you. So far, I have not seen a be-all end-all approach to this; I’ll get back to you if I find anything else worth noting, and I’ll be asking my colleagues about this as well.
Let me know if any of that info helps!
Thanks,
Kyle B.