I’m setting up my build server and I need a way to override certain parameters in defaultEngine.ini for various build targets. I.e. switching between Vulkan and OpenGL support.
I found this solution which would suffice but ideally I’d prefer something with less engine modifications: https://medium.com/disruptivegames/config-injection-during-unreal-engine-4-builds-87e02b7ecc09
One option would be to write a script that just updates defaultEngine.ini directly and reverts it after the build finishes but that doesn’t seem ideal?
Does anyone know of a better solution?