I’ve got a Capture2DComponent set to capture a scene with the DevceDepth in RGB as capture source.
Based on the explanation herre: What does DeviceDepth option under SceneCaptureComponent2D capture? - UE4 AnswerHub
I’ve calculated the value of each pixel [0-1].
I Can’t understand how to translate the scalar value from the fraction (between 0 and 1 ) to a real world distance.
I figured that this number will represent the relative distance between near and far clipping, but I can’t get any info regarding the far clipping.
Can anyone help?