Deus Ex 1 (UE4 Modding)

By the way - I decided to jot down a list of of upcoming work. And that’s how it will look:

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Props - base

Door - type 1
Door - type 2
Bush - type 1
Bush - type 2
Table lamp
Table - type 1
Table - type 2
Medical bed
Dashboard on the wall - type 1
Dashboard on the wall - type 2
Computer area - type 1 (offices on second floor)
Computer area - type 2 (offices on second floor)
Map on the wall
Blueprint on the wall
Label - “Munitions”
Label - “Medical”
Label - “Radioactive 7”
Ceiling lamp - type 1 (for warehouses)
Ceiling lamp - type 2 (for tonnels 1)
Ceiling lamp - type 3 (for tonnels 2)
Ceiling lamp - type 4 (for cabinet 1)
Ceiling lamp - type 5 (for cabinet 2)
Tube - type 1 (for tonnels)
Tube - type 2 (for tonnels)
Interior staircase (diagonal)
Tonnel staircase 1 (diagonal)
Tonnel staircase 2 (vertical)

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**Props - advanced
**
Wood crate - medium size
Metal crate - small size
Metal crate - medium size (4 types)
Metal crate - big size

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**Player items
**
Nanoring device - bracelet, which will open locks
Nanokey (overlook of this type of item maybe will be changed in future)
Knife
Crowbar
Picklock
Multi-tool
Hazmat suit
10мм ammo.

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Interactive items in the world.

Datacube
Book - type 1
Book - type 2
Code panel on the wall
Light switch on the wall
Wall case for Hazmat suit
Security camera

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Characters**

Unatco troop
Jaime Reyes
Scientist - male
Scientist - female
Walton Simons
MJ12 agent - male

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**Robots
**
Repair bot
Med bot

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And this is only for the first part of training area :wink:

Day 13 (Continue):

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If somebody want to chat about this mod - feel free to join the Deus Ex 1 (UE4 Modding) server on Discord. Link: Deus Ex 1 (G-Modding)

Ok. Looks like the progress doesn’t still and here is fresh news. Darren Oshea have joined the development on this mod and he have founded the best way to more effectively convert Deus Ex maps to UE4. Here is his first progress:

Have you done anything with the Liberty Island maps? Seeing those in VR has always been something I’ve wanted to do.

I have been keeping an eye on this project for a while. :slight_smile:

Great stuff :slight_smile:

Thank you! :slight_smile:

Here is some news:

I have found new way to convert maps from Deus Ex to 3ds max. Big Thanks to FACH! All maps now have been converted and next step will be converting all 3d models (props, characters, weapons, etc.). And now some screenshots from W.I.P.










By the way - now you can follow progress on this mod also here: http://umoddingdeusex.clan.su/

PS: The link i provided above is about thread’s topic, so if it break in some part rules of Epic forums, please first send me warning message before ban me for that :stuck_out_tongue:

Some fresh news from development process:

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Now i’m seeking for new visual style, but trying to keep some part of old style. It’s hard :slight_smile: but i’m trying)

This is awesome, I loved DX1 so much!

Thank you) - yeah, DX1 is a great game!

Little fresh update:




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This is new version of Nanokey Ring. Usage: JC approaching his hand to door panel, ring displays panel code (if it have one in it’s database) then player enters it on keyboard.

Happy New Year To All!

Happy New Year To All!

New version of Multitool


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Meanwhile new unit is coming…

But why?! They will slam you with C&D letter at one point and all this work would be for nothing (besides learning experience, which you could have also gained by working on your own intellectual property).

Well - i don’t know what reasons could be to stop my mod making because as i pointed in my first post here:

So it means, that i don’t want to make money on the mod i’m creating in this forum thread. I have at the same time 2 reasons for that:

  1. I love Deus Ex 1 game and fan of it.

  2. I respect copyright and labor of the creators of the original game.

This project for me is some kind of academy of how people must create really cool and interesting games. I’m saying so, because for me the people who stands behind creating Deus Ex 1 is really very talented and i think that i can learn something from them throughout they creation.

PS: Besides of all i have same thread on the square enix forums and if creators will send me C&D letter, then i will stop to show my work public - but still will be creating it at home just for myself) it’s like a hobby for me, that’s all)

Another concept version of Multitool (more actual to 2052 year i guess :p). Stage 1 of 2.




In next stage will be shown how it works and what’s inside the box)

Another concept version of Multitool. Stage 2 of 2

Next concepts will come in future…

Hi everyone again)

I have some thougts about what i’m creating here - and here is what i come up with at some stage of development process:

I thought that simple copying original game to new stage of graphics will be kinda boring. That’s why i have came to conclusion that storyline must go on) - and now i have 2 ideas at the same time i’m working on:

a) This mod will be based on storyline dedicated to Paul Denton. And to be precise - about prehistory of Deus Ex 1. Let’s call it - Paul Denton’s Chronicles.
b) Instead of JC Denton male (if storyline will be based on JC Denton adventures) we may have Denton female main character in game. This idea is not something supernew, because initially authors of Deus Ex 1 have thoughts and plans about that, but didn’t implemented them in early 2000).

I had to look interesting names to main character if it will be woman:

Caren Denton
Lily Denton
Lora Denton
Mira Denton
Norma Denton
Rachel Denton
Tracy Denton

Funny, but last one seems to me more better for that)

So, the question is: What do you think about that?

I think Tracy is the best pick.

And I seriously think making a game ‘inspired’ by Deus Ex instead of a direct port is the best choice. You reduce the risk of a c&d this way.