Detour crowd does not work

Hi everybody, I am currently having a issue while trying to get the detour crowd component work. This is my code:

AParsec42AICharacterController::AParsec42AICharacterController(const FObjectInitializer& ObjectInitializer)
    : Super(ObjectInitializer.SetDefaultSubobjectClass<UCrowdFollowingComponent>(TEXT("PathFollowingComponent")))
    enemyToAttack = nullptr;
    gameIsPaused = false;
    pawnMovementDestination = FVector::ZeroVector;
    bAllowStrafe = true;
    moveStatus = EPathFollowingStatus::Idle;

when I try to move a character towards another, it doesen’t avoid it. The same code has been used on another project for a while without any problem. How can I solve this problem?

Have you solved it ?