Deterministic Particle Emitters?

I don’t know if its possible, but I’d like to have deterministic particle emitters. All I really need to do is assign the same starting seed value to the particle emitter instance, and somehow when the emitter goes to get a random number, it pulls the same random number sequence from the sequence through every single play session. Does anyone know how to apply seeded random numbers to particle emitters?

Hello,

This could help: https://forums.unrealengine.com/development-discussion/content-creation/106958-cascade-how-to-set-the-particle-seed?134268-Cascade-How-to-set-the-particle-seed= .

Cordially.