Hello. I am working on a very simple rain effect and I am generally very happy with it. I use depthmap information using a capturecamera that moves over me to prevent rain from entering the interior. I made a splash in Niagara with the same depth information in a very simple way. However, as you can see, there is leakage on the walls.
Do you have a simple solution to this problem?
The subject I used as a reference when creating my system. (I did not create exactly the same.)
Thanks.