Hello.
The first character has a sword (StaticMesh component), and the second character - a shield (also StaticMesh component).
And we need to know the position of impact of a sword - shield. Now works OnComponentBeginOverlap. But you can not learn Hit location, so you need to use OnComponentHit…surely.
But Hit need to use both objects physics … but they can not use the physics of …
So how do I determine the position of the collision?
Please Help me!
I’m interrested too.
Yeah, I try to get that knowledge too.
OnComponentBeginOverlap doesn’t really give you a good HitResult. Most of the things are’t populated, so your best bet is to trace or sweep manually after OnComponentBeginOverlap is triggered.
That’s the actual current way to do it.
