Detection problem when a player stops dancing / emoting

Summary

I use a mutator zone to detect when a player emotes, and when they stop. The problem is when a player uses a ‘multi-player’ emote (allowing others to join the emote) : when the owner of the emote stops doing it (by moving for example), he’s THE ONLY ONE to be detected as having stopped the emote. Other players who have joined the emote are considered by Fortnite to be continuing to make the emote even if they’re no longer doing anything (bug).

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Place a mutator zone and listen to whether or not a player emotes with verse. Add a ‘print’ to verse to check whether a player emotes or stops (printing his name will make it easier to check the bug). Add a player to the game (minimum 2 players in total) and make a multi-player emote in game. Make the owner of the emote step aside (stop the emote) so that all the players stop it.

Expected Result

Verse will indicate that only the player who owns the multi-player emote has stopped dancing. The others won’t.

Observed Result

No player emotes any more, but only the player who owns the multi-player emote is deemed to be ‘inactive’ in emoting.

Platform(s)

PC for UEFN, any plateforme for the others players.

is it picking up they are actually emoting ? as its not their emote they are copying the owner just curious

I voted anyways as sounds like an oversight and does need a fix for sure

Thank you ! Verse does not detect the emote that is made . It’s not their emote indeed, but the game understands that they are emoting - but not that they are missing it when the owner steps aside.

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