Summary
I use a mutator zone to detect when a player emotes, and when they stop. The problem is when a player uses a ‘multi-player’ emote (allowing others to join the emote) : when the owner of the emote stops doing it (by moving for example), he’s THE ONLY ONE to be detected as having stopped the emote. Other players who have joined the emote are considered by Fortnite to be continuing to make the emote even if they’re no longer doing anything (bug).
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Place a mutator zone and listen to whether or not a player emotes with verse. Add a ‘print’ to verse to check whether a player emotes or stops (printing his name will make it easier to check the bug). Add a player to the game (minimum 2 players in total) and make a multi-player emote in game. Make the owner of the emote step aside (stop the emote) so that all the players stop it.
Expected Result
Verse will indicate that only the player who owns the multi-player emote has stopped dancing. The others won’t.
Observed Result
No player emotes any more, but only the player who owns the multi-player emote is deemed to be ‘inactive’ in emoting.
Platform(s)
PC for UEFN, any plateforme for the others players.