How in code do I detect VR Mode?
We based project on FP C++ template and to get VR mode and preview working we needed to reduce the collision capsule size otherwise it felt like I was 12 feet tall.
But then running in non-vr mode you are scurrying around the floor.
Ideally at Runtime my character class would check the mode and set the capsule size to something appropriate.
Is there a better way to handle this?
Thanks