We are using the 4.12 code branch with Google VR support.
This is with Nexus 6p for display and Nexus 5 for simulating the controller. This works great. But since we don’t all have the S5 “controller” I want to detect if it is attached and otherwise use the view direction to aim.
I tried in blueprint dropping a motion controller node and seeing “Is Active” and that always returns false even when the controller is paired. Is there another way? I may try getting the world rotation and seeing if it is not Identity.