Hi Folks,
So i’ve been trying to look into a way to trigger an effect based on the amount of sound passing through the audiosource, but can’t find a way to reference the amplitude of the sound wave, or any other manner of detecting when sound in a clip drops in/out.
Specifically the idea is to have a machines light flick on / off when it speaks, so that the light is only lit when words are actually being said.
I realise this could be done using time markers for the dialogue clip, but if there was a way to automate it that would be much preffered.
As someone relatively new to UE4, any help would be greatly appreciated, apologies if this is an easy one to solve.
Thanks!