Detected a bug in the Lidar Point Cloud Plugin

Hi, it’s me again. I have detected a bug in the Lidar Point Cloud Plugin. It seems that spawning a point cloud in a built version of a game generates errors in the collision generator, resulting in “get hit result under cursor by channel” not detecting any collision within the point cloud. The only thing I do when I spawn a point cloud is moving it down.


I am currently Working on U.E 5.3.2. Should I upgrade or downgrade the Engine version?